Deltarune (Chapter 2) script viewer

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gml_Object_obj_rouxls_enemy_old_copy_Create_0

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1
scr_enemy_object_init
scr_enemy_object_init

function
scr_enemy_object_init()
{ becomeflash = 0; flash = 0; turnt = 0; turns = 0; talktimer = 0; state = 0; siner = 0; fsiner = 0; talked = 0; attacked = 0; hurt = 0; hurttimer = 0; hurtshake = 0; shakex = 0; acting = 0; actcon = 0; mywriter = 343249823; acttimer = 0; con = 0; dodgetimer = 0; fatal = 0; candodge = 0; mytarget = 0; ambushed = 0; firststrike = 0; damage = -1; grazepoints = -1; timepoints = -1; inv = -1; target = -1; grazed = -1; grazetimer = -1; element = "none"; acting = 0; actingsus = 0; actingnoe = 0; actingral = 0; actconsus = 0; actconral = 0; actconnoe = 0; simulorderkri = -1; simulordersus = -1; simulorderral = -1; simulordernoe = -1; simultotal = 0; simulboss = -1; talkmax = 90; mercymod = 0; maxmercy = 100; recruitable = 1; freezable = 1; recruitcount = 1; sactionboxx = 0; sactionboxy = 0; hurtspriteoffx = 0; hurtspriteoffy = 0; image_xscale = 2; image_yscale = 2; image_speed = 0.2; idlesprite = spr_diamond_knight_overworld; hurtsprite = spr_diamond_knight_hurt; sparedsprite = spr_diamond_knight_spared; custombody = 0; for (i = 0; i < 10; i++) _charactsprite[i] = 382938298329; depth = 90 - ((y - cameray()) / 50); }
();
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talkmax = 90;
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image_speed = 0.16666666666666666;
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idlesprite = spr_rurus_pirate;
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hurtsprite = spr_rurus_pirate;
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sabersprite = spr_rurus_pirate_saber;
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sparedsprite = spr_rurus_pirate;
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custom_draw_example = 1;
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depth = -10;
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thrash = instance_create(x, y, obj_thrashmachine);
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thrash.depth = depth + 5;
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drawsiner = 0;
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thrashmode = 0;
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thrashcon = 0;
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thrashbody = 0;
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thrashtimer = 0;
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remx = x;
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remy = y;
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movey = 0;
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bulletoverride = -1;
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advancespeed = 8;
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returnspeed = 6;
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aimtime = irandom(15) + 10;
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floatheight = 0;
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returnease = 0;
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headattack = 0;
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puddle = instance_create(x, y, obj_marker);
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puddle.sprite_index = spr_rouxls_puddle;
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puddle.image_blend = c_lime;
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puddle.image_xscale = 2;
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puddle.image_yscale = 2;
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puddle.depth = thrash.depth + 1;
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puddle.image_speed = 0;
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puddle.image_index = (thrash.part[0] == 2) ? 2 : 0;
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submerged = 1;
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keytestmode = 0;
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saberanim = 0;
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buildedblocks = 0;
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buildedblockstimer = 0;
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tile1 = instance_create(160, 80, obj_simtown_landmaker);
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tile1.image_xscale = 8;
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tile2 = instance_create(160, 120, obj_simtown_landmaker);
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tile2.image_xscale = 8;
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tile3 = instance_create(240, 160, obj_simtown_landmaker);
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tile3.image_xscale = 3;
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tile4 = instance_create(280, 200, obj_simtown_landmaker);
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tile4.image_xscale = 3;
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tile5 = instance_create(160, 240, obj_simtown_landmaker);
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tile5.image_xscale = 8;
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tile6 = instance_create(160, 280, obj_simtown_landmaker);
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tile6.image_xscale = 8;
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with (obj_battleback)
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    instance_destroy();