scr_enemy_object_init(); talkmax = 90; image_speed = 0.16666666666666666; idlesprite = spr_rurus_pirate; hurtsprite = spr_rurus_pirate; sabersprite = spr_rurus_pirate_saber; sparedsprite = spr_rurus_pirate; custom_draw_example = 1; depth = -10; thrash = instance_create(x, y, obj_thrashmachine); thrash.depth = depth + 5; drawsiner = 0; thrashmode = 0; thrashcon = 0; thrashbody = 0; thrashtimer = 0; remx = x; remy = y; movey = 0; bulletoverride = -1; advancespeed = 8; returnspeed = 6; aimtime = irandom(15) + 10; floatheight = 0; returnease = 0; headattack = 0; puddle = instance_create(x, y, obj_marker); puddle.sprite_index = spr_rouxls_puddle; puddle.image_blend = c_lime; puddle.image_xscale = 2; puddle.image_yscale = 2; puddle.depth = thrash.depth + 1; puddle.image_speed = 0; puddle.image_index = (thrash.part[0] == 2) ? 2 : 0; submerged = 1; keytestmode = 0; saberanim = 0; buildedblocks = 0; buildedblockstimer = 0; tile1 = instance_create(160, 80, obj_simtown_landmaker); tile1.image_xscale = 8; tile2 = instance_create(160, 120, obj_simtown_landmaker); tile2.image_xscale = 8; tile3 = instance_create(240, 160, obj_simtown_landmaker); tile3.image_xscale = 3; tile4 = instance_create(280, 200, obj_simtown_landmaker); tile4.image_xscale = 3; tile5 = instance_create(160, 240, obj_simtown_landmaker); tile5.image_xscale = 8; tile6 = instance_create(160, 280, obj_simtown_landmaker); tile6.image_xscale = 8; with (obj_battleback) instance_destroy();