1 |
if (y <= (((room_height / 2) + 180) - 620) && con == 0) |
2 |
{ |
3 |
with (obj_rocketpunch_fist) |
4 |
instance_destroy(); |
5 |
con = 1; |
6 |
vspeed = 0; |
7 |
image_index = 8; |
8 |
shakeamt = 18; |
9 |
remx = x; |
10 |
remy = y; |
11 |
fade = instance_create(x, y, o_bq_whitefade); |
12 |
fade.dont_fade_out = 1; |
13 |
fade.depth = 800; |
14 |
alarm[0] = 60; |
15 |
} |
16 |
if (con == 1) |
17 |
{ |
18 |
split = 1; |
19 |
image_xscale += (shakeamt / 100); |
20 |
image_yscale += (shakeamt / 100); |
21 |
drawwhite = 1; |
22 |
x = remx + random_range(-shakeamt, shakeamt); |
23 |
y = remy + random_range(-shakeamt, shakeamt); |
24 |
if (shakeamt > 0) |
25 |
shakeamt -= 0.8; |
26 |
else |
27 |
shakeamt = 0; |
28 |
} |