Deltarune (Chapter 2) script viewer

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gml_Object_obj_rocketpunch_bhero_Alarm_0

(view raw script w/o annotations or w/e)
1
fade = instance_create(x, y, o_bq_whitefade);
2
fade.depth = -9999;
3
fade.dont_fade_out = 1;
4
alarm[1]
 = 60;
gml_Object_obj_rocketpunch_bhero_Alarm_1.gml

if (instance_exists(obj_ch2_scene26)) obj_ch2_scene26.con = 20;