|
1
|
if (animtimer >= 8)
|
|
2
|
animtimer = 0;
|
|
3
|
image_index = floor(animtimer / 4);
|
|
4
|
if (timer > 80)
|
|
5
|
animtimer += 2;
|
|
6
|
else
|
|
7
|
animtimer++;
|
|
8
|
if (loading > 0)
|
|
9
|
{
|
|
10
|
loading--;
|
|
11
|
if (loading == 30)
|
|
12
|
{
|
|
13
|
}
|
|
14
|
}
|
|
15
|
for (i = 0; i < 4; i++)
|
|
16
|
{
|
|
17
|
xx = lerp(xstart, x, i / 4);
|
|
18
|
yy = lerp(ystart, y, i / 4);
|
|
19
|
draw_sprite(sprite_index, 2, xx, yy);
|
|
20
|
}
|
|
21
|
if (timer > 0)
|
|
22
|
image_angle += (timer / 6);
|
|
23
|
hatx = lastx + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, -9, -17, lastangle);
|
|
24
|
haty = lasty + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, -9, -17, lastangle);
|
|
25
|
var hatangle = (point_direction(hatx, haty, x + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, -9, -8, image_angle), y + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, -9, -8, image_angle)) + 90) % 360;
|
|
26
|
var hatx1 = hatx + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, -4, 0, hatangle);
|
|
27
|
var haty1 = haty + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, -4, 0, hatangle);
|
|
28
|
var hatx2 = hatx + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, 5, 0, hatangle);
|
|
29
|
var haty2 = haty + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, 5, 0, hatangle);
|
|
30
|
var headx1 = x + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, -18, -6, image_angle);
|
|
31
|
var heady1 = y + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, -18, -6, image_angle);
|
|
32
|
var headx2 = x + scr_orbitxscr_orbitx
function scr_orbitx(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg2;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg0 + lengthdir_x(__radius, __theta);
} (0, 0, 2, -10, image_angle);
|
|
33
|
var heady2 = y + scr_orbityscr_orbity
function scr_orbity(arg0, arg1, arg2, arg3, arg4)
{
if (arg4 == 0)
return arg3;
var __theta = point_direction(arg0, arg1, arg2, arg3);
var __radius = point_distance(arg0, arg1, arg2, arg3);
__theta += arg4;
return arg1 + lengthdir_y(__radius, __theta);
} (0, 0, 2, -10, image_angle);
|
|
34
|
draw_set_color(c_white);
|
|
35
|
draw_line(hatx1, haty1, headx1, heady1);
|
|
36
|
draw_line(hatx2, haty2, headx2, heady2);
|
|
37
|
draw_self();
|
|
38
|
draw_sprite_ext(sprite_index, 3, hatx, haty, 1, 1, hatangle, c_white, 1);
|
|
39
|
lastx = x;
|
|
40
|
lasty = y;
|
|
41
|
lastangle = image_angle;
|
|
42
|
if (bufferstate == 0 && loading == 0)
|
|
43
|
{
|
|
44
|
var _af = scr_custom_afterimagescr_custom_afterimage
function scr_custom_afterimage(arg0)
{
afterimage = instance_create(x, y, arg0);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth + 1;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (obj_buffer_afterimage);
|
|
45
|
_af.image_alpha = 0.5;
|
|
46
|
_af = scr_custom_afterimagescr_custom_afterimage
function scr_custom_afterimage(arg0)
{
afterimage = instance_create(x, y, arg0);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth + 1;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
return afterimage;
} (obj_buffer_afterimage);
|
|
47
|
_af.image_alpha = 0.5;
|
|
48
|
_af.image_index = 3;
|
|
49
|
_af.x = hatx;
|
|
50
|
_af.y = haty;
|
|
51
|
_af.image_angle = hatangle;
|
|
52
|
}
|