Deltarune (Chapter 2) script viewer

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gml_Object_obj_queen_leg_Create_0

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1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
destroyonhit = 0;
3
direction = 270;
4
stompwait = 15;
5
stomphold = 0;
6
scr_getboxbounds
scr_getboxbounds

function scr_getboxbounds() { if (instance_exists(obj_growtangle)) { minx = obj_growtangle.x - (obj_growtangle.sprite_width / 2); maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 2); miny = obj_growtangle.y - (obj_growtangle.sprite_height / 2); maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 2); } else { minx = 999; maxx = 999; miny = 999; maxy = 999; } }
();
7
active = 0;
8
stomplerp = 0;
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stompspeed = 0.1;
10
shootbullets = 0;
11
pos = 0;
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special = 0;
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specialcon = 0;
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specialtimer = 0;
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hurttimer = 0;
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hittimer = 0;
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hurtx = x;
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hurty = y;
19
if (instance_exists(obj_queen_enemy))
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    damage = global.monsterat[obj_queen_enemy.myself] * 5;
21
if (instance_exists(obj_queen_bulletcontroller))
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    target = obj_queen_bulletcontroller.target;
23
grazepoints = 4;