1 | scr_bullet_init |
2 | destroyonhit = 0; |
3 | direction = 270; |
4 | stompwait = 15; |
5 | stomphold = 0; |
6 | scr_getboxbounds |
7 | active = 0; |
8 | stomplerp = 0; |
9 | stompspeed = 0.1; |
10 | shootbullets = 0; |
11 | pos = 0; |
12 | special = 0; |
13 | specialcon = 0; |
14 | specialtimer = 0; |
15 | hurttimer = 0; |
16 | hittimer = 0; |
17 | hurtx = x; |
18 | hurty = y; |
19 | if (instance_exists(obj_queen_enemy)) |
20 | damage = global.monsterat[obj_queen_enemy.myself] * 5; |
21 | if (instance_exists(obj_queen_bulletcontroller)) |
22 | target = obj_queen_bulletcontroller.target; |
23 | grazepoints = 4; |