scr_bullet_init(); destroyonhit = 0; direction = 270; stompwait = 15; stomphold = 0; scr_getboxbounds(); active = 0; stomplerp = 0; stompspeed = 0.1; shootbullets = 0; pos = 0; special = 0; specialcon = 0; specialtimer = 0; hurttimer = 0; hittimer = 0; hurtx = x; hurty = y; if (instance_exists(obj_queen_enemy)) damage = global.monsterat[obj_queen_enemy.myself] * 5; if (instance_exists(obj_queen_bulletcontroller)) target = obj_queen_bulletcontroller.target; grazepoints = 4;