1 | if (global.turntimer < 2) |
2 | instance_destroy(); |
3 | x = xstart + lengthdir_x(length, place); |
4 | y = ystart + lengthdir_y(length, place); |
5 | var a = 1; |
6 | if (first == 1) |
7 | a = 3; |
8 | repeat (a) |
9 | { |
10 | place += 10; |
11 | place2 += 10; |
12 | length -= 2; |
13 | } |
14 | if (length <= 0) |
15 | { |
16 | instance_destroy(); |
17 | d = instance_create(x, y, obj_queen_explodinghead); |
18 | d.buffer = bufferattack; |
19 | d.damage = damage; |
20 | d.target = target; |
21 | d.ultimate = ultimate; |
22 | d.laugh = 1; |
23 | } |