if (global.turntimer < 2) instance_destroy(); x = xstart + lengthdir_x(length, place); y = ystart + lengthdir_y(length, place); var a = 1; if (first == 1) a = 3; repeat (a) { place += 10; place2 += 10; length -= 2; } if (length <= 0) { instance_destroy(); d = instance_create(x, y, obj_queen_explodinghead); d.buffer = bufferattack; d.damage = damage; d.target = target; d.ultimate = ultimate; d.laugh = 1; }