|
1
|
if (spr_height == 0)
|
|
2
|
spr_height = sprite_get_height(sprite_index);
|
|
3
|
if (shadoweffect == 0)
|
|
4
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, image_index, x, y, x, y, x + room_width, y + spr_height, 1, 1, c_white, 1);
|
|
5
|
if (shadoweffect == 1)
|
|
6
|
{
|
|
7
|
if (sprite_index == spr_bg_cyber_parallax_buildings)
|
|
8
|
{
|
|
9
|
if (room == room_dw_cyber_teacup_final)
|
|
10
|
{
|
|
11
|
draw_set_color(merge_color(c_navy, c_black, 0.7));
|
|
12
|
draw_rectangle(0, 3000, room_width, 7500, false);
|
|
13
|
draw_set_color(merge_color(c_navy, c_black, 0.6));
|
|
14
|
draw_rectangle(0, 7500, room_width, 8500, false);
|
|
15
|
draw_set_color(#02021D);
|
|
16
|
draw_rectangle(0, 0, room_width, 4000, false);
|
|
17
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_sky, 0, 0, 4000, 0, 4000, x + room_width, (4000 + sprite_get_height(spr_cyber_starry_sky)) - 1, 1, 1, c_white, 1);
|
|
18
|
var y_top = 3000 + (__view_get(e__VW.YView, 0) * 0.0125);
|
|
19
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_stars, 0, (__view_get(e__VW.XView, 0) * 0.00125) + xstart, y_top, (__view_get(e__VW.XView, 0) * 0.00125) + xstart, y_top, room_width, y_top + 1000, 1, 1, c_white, 1);
|
|
20
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_sky_black, 0, 0, 2100, 0, 2100, x + room_width, (2100 + sprite_get_height(spr_cyber_starry_sky_black)) - 1, 1, 1, c_white, 1);
|
|
21
|
draw_set_color(c_black);
|
|
22
|
draw_rectangle(0, 0, room_width, 2100, false);
|
|
23
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_coaster_bg_tile, 0, 2720, 1400, 2720, 1400, room_width, 1400 + sprite_get_height(spr_cyber_coaster_bg_cityscape), 1, 1, c_white, 1);
|
|
24
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_coaster_bg_cityscape, 0, 2720, 1488, 2720, 1488, room_width, 1488 + sprite_get_height(spr_cyber_coaster_bg_cityscape), 1, 1, c_white, 1);
|
|
25
|
}
|
|
26
|
xx = camerax() * 0.95;
|
|
27
|
yy = (room == room_dw_cyber_teacup_final) ? 8500 : cameray();
|
|
28
|
if (init == 0)
|
|
29
|
{
|
|
30
|
linesiner = 0;
|
|
31
|
for (i = 0; i < 20; i++)
|
|
32
|
liney[i] = 200 + (40 * (i * i));
|
|
33
|
for (i = 0; i < 8; i++)
|
|
34
|
{
|
|
35
|
patha[i] = path_add();
|
|
36
|
pathb[i] = path_add();
|
|
37
|
path_set_closed(patha[i], 0);
|
|
38
|
path_set_closed(pathb[i], 0);
|
|
39
|
path_set_precision(patha[i], 6);
|
|
40
|
path_set_precision(pathb[i], 6);
|
|
41
|
for (j = 0; j < 6; j++)
|
|
42
|
{
|
|
43
|
path_add_point(patha[i], (i * 20) + (i * j * j * 8), -70 * j, 1);
|
|
44
|
path_add_point(pathb[i], -((i * 20) + (i * j * j * 8)), -70 * j, 1);
|
|
45
|
}
|
|
46
|
}
|
|
47
|
init = 1;
|
|
48
|
}
|
|
49
|
draw_set_color(c_lime);
|
|
50
|
linesiner++;
|
|
51
|
if (init == 1)
|
|
52
|
{
|
|
53
|
draw_set_alpha(0.1);
|
|
54
|
for (i = 0; i < 19; i++)
|
|
55
|
{
|
|
56
|
draw_set_color(merge_color(c_navy, c_black, i * 0.05));
|
|
57
|
draw_rectangle(-100, yy, room_width + 100, yy + (i * 15), false);
|
|
58
|
}
|
|
59
|
draw_set_alpha(0.5 + (sin(linesiner / 12) * 0.1));
|
|
60
|
draw_set_color(c_lime);
|
|
61
|
for (i = 0; i < 8; i++)
|
|
62
|
{
|
|
63
|
draw_path(patha[i], xx + 320, yy + 320, false);
|
|
64
|
draw_path(patha[i], xx + 319, yy + 320, false);
|
|
65
|
draw_path(pathb[i], xx + 320, yy + 320, false);
|
|
66
|
draw_path(pathb[i], xx + 321, yy + 320, false);
|
|
67
|
}
|
|
68
|
for (i = 0; i < 19; i++)
|
|
69
|
{
|
|
70
|
liney[i] = lerp(liney[i], -400, 0.005);
|
|
71
|
if (liney[i] <= -100)
|
|
72
|
liney[i] += liney[19];
|
|
73
|
draw_ellipse((xx - 100) + (liney[i] / 2), yy + liney[i], (xx + 640 + 100) - (liney[i] / 2), yy + 600, true);
|
|
74
|
}
|
|
75
|
draw_set_alpha(1);
|
|
76
|
draw_set_color(c_black);
|
|
77
|
draw_rectangle(-100, room_height - 240, room_width + 100, room_height + 2, false);
|
|
78
|
}
|
|
79
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y, x, y, x + room_width, y + spr_height, 1, 1, c_white, 1);
|
|
80
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y + 8, x, y + 8, x + room_width, y + 8 + spr_height, 1, 1, c_gray, 1);
|
|
81
|
siner++;
|
|
82
|
draw_set_alpha(1);
|
|
83
|
draw_set_blend_mode(bm_add);
|
|
84
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_buildings_lights, 0, x, y + 8, x, y + 8, room_width, y + 8 + spr_height, 1, 1, c_white, 0.5 + (sin(siner / 12) * 0.1));
|
|
85
|
draw_set_blend_mode(bm_normal);
|
|
86
|
}
|
|
87
|
else
|
|
88
|
{
|
|
89
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y, x, y, x + room_width, y + spr_height, 1, 1, c_white, 1);
|
|
90
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y + 8, x, y + 8, x + room_width, y + 8 + spr_height, 1, 1, c_gray, 1);
|
|
91
|
}
|
|
92
|
if (sprite_index == spr_bg_cyber_parallax_ground)
|
|
93
|
{
|
|
94
|
draw_set_color(c_black);
|
|
95
|
draw_rectangle(x, y + 440, x + room_width + 100, y + 500 + room_height + 2, false);
|
|
96
|
}
|
|
97
|
}
|
|
98
|
if (shadoweffect == 2)
|
|
99
|
{
|
|
100
|
image_blend = c_white;
|
|
101
|
draw_sprite_tiled(sprite_index, image_index, x, y);
|
|
102
|
image_blend = c_gray;
|
|
103
|
draw_sprite_tiled_ext(sprite_index, image_index, x, y + 8, 1, 1, c_dkgray, 1);
|
|
104
|
}
|
|
105
|
|
|
106
|
enum e__VW
|
|
107
|
{
|
|
108
|
XView,
|
|
109
|
YView,
|
|
110
|
WView,
|
|
111
|
HView,
|
|
112
|
Angle,
|
|
113
|
HBorder,
|
|
114
|
VBorder,
|
|
115
|
HSpeed,
|
|
116
|
VSpeed,
|
|
117
|
Object,
|
|
118
|
Visible,
|
|
119
|
XPort,
|
|
120
|
YPort,
|
|
121
|
WPort,
|
|
122
|
HPort,
|
|
123
|
Camera,
|
|
124
|
SurfaceID
|
|
125
|
}
|