1 |
if (spr_height == 0) |
2 |
spr_height = sprite_get_height(sprite_index); |
3 |
if (shadoweffect == 0) |
4 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, image_index, x, y, x, y, x + room_width, y + spr_height, 1, 1, c_white, 1); |
5 |
if (shadoweffect == 1) |
6 |
{ |
7 |
if (sprite_index == spr_bg_cyber_parallax_buildings) |
8 |
{ |
9 |
if (room == room_dw_cyber_teacup_final) |
10 |
{ |
11 |
draw_set_color(merge_color(c_navy, c_black, 0.7)); |
12 |
draw_rectangle(0, 3000, room_width, 7500, false); |
13 |
draw_set_color(merge_color(c_navy, c_black, 0.6)); |
14 |
draw_rectangle(0, 7500, room_width, 8500, false); |
15 |
draw_set_color(#02021D); |
16 |
draw_rectangle(0, 0, room_width, 4000, false); |
17 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_sky, 0, 0, 4000, 0, 4000, x + room_width, (4000 + sprite_get_height(spr_cyber_starry_sky)) - 1, 1, 1, c_white, 1); |
18 |
var y_top = 3000 + (__view_get(e__VW.YView, 0) * 0.0125); |
19 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_stars, 0, (__view_get(e__VW.XView, 0) * 0.00125) + xstart, y_top, (__view_get(e__VW.XView, 0) * 0.00125) + xstart, y_top, room_width, y_top + 1000, 1, 1, c_white, 1); |
20 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_starry_sky_black, 0, 0, 2100, 0, 2100, x + room_width, (2100 + sprite_get_height(spr_cyber_starry_sky_black)) - 1, 1, 1, c_white, 1); |
21 |
draw_set_color(c_black); |
22 |
draw_rectangle(0, 0, room_width, 2100, false); |
23 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_coaster_bg_tile, 0, 2720, 1400, 2720, 1400, room_width, 1400 + sprite_get_height(spr_cyber_coaster_bg_cityscape), 1, 1, c_white, 1); |
24 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_cyber_coaster_bg_cityscape, 0, 2720, 1488, 2720, 1488, room_width, 1488 + sprite_get_height(spr_cyber_coaster_bg_cityscape), 1, 1, c_white, 1); |
25 |
} |
26 |
xx = camerax() * 0.95; |
27 |
yy = (room == room_dw_cyber_teacup_final) ? 8500 : cameray(); |
28 |
if (init == 0) |
29 |
{ |
30 |
linesiner = 0; |
31 |
for (i = 0; i < 20; i++) |
32 |
liney[i] = 200 + (40 * (i * i)); |
33 |
for (i = 0; i < 8; i++) |
34 |
{ |
35 |
patha[i] = path_add(); |
36 |
pathb[i] = path_add(); |
37 |
path_set_closed(patha[i], 0); |
38 |
path_set_closed(pathb[i], 0); |
39 |
path_set_precision(patha[i], 6); |
40 |
path_set_precision(pathb[i], 6); |
41 |
for (j = 0; j < 6; j++) |
42 |
{ |
43 |
path_add_point(patha[i], (i * 20) + (i * j * j * 8), -70 * j, 1); |
44 |
path_add_point(pathb[i], -((i * 20) + (i * j * j * 8)), -70 * j, 1); |
45 |
} |
46 |
} |
47 |
init = 1; |
48 |
} |
49 |
draw_set_color(c_lime); |
50 |
linesiner++; |
51 |
if (init == 1) |
52 |
{ |
53 |
draw_set_alpha(0.1); |
54 |
for (i = 0; i < 19; i++) |
55 |
{ |
56 |
draw_set_color(merge_color(c_navy, c_black, i * 0.05)); |
57 |
draw_rectangle(-100, yy, room_width + 100, yy + (i * 15), false); |
58 |
} |
59 |
draw_set_alpha(0.5 + (sin(linesiner / 12) * 0.1)); |
60 |
draw_set_color(c_lime); |
61 |
for (i = 0; i < 8; i++) |
62 |
{ |
63 |
draw_path(patha[i], xx + 320, yy + 320, false); |
64 |
draw_path(patha[i], xx + 319, yy + 320, false); |
65 |
draw_path(pathb[i], xx + 320, yy + 320, false); |
66 |
draw_path(pathb[i], xx + 321, yy + 320, false); |
67 |
} |
68 |
for (i = 0; i < 19; i++) |
69 |
{ |
70 |
liney[i] = lerp(liney[i], -400, 0.005); |
71 |
if (liney[i] <= -100) |
72 |
liney[i] += liney[19]; |
73 |
draw_ellipse((xx - 100) + (liney[i] / 2), yy + liney[i], (xx + 640 + 100) - (liney[i] / 2), yy + 600, true); |
74 |
} |
75 |
draw_set_alpha(1); |
76 |
draw_set_color(c_black); |
77 |
draw_rectangle(-100, room_height - 240, room_width + 100, room_height + 2, false); |
78 |
} |
79 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y, x, y, x + room_width, y + spr_height, 1, 1, c_white, 1); |
80 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y + 8, x, y + 8, x + room_width, y + 8 + spr_height, 1, 1, c_gray, 1); |
81 |
siner++; |
82 |
draw_set_alpha(1); |
83 |
draw_set_blend_mode(bm_add); |
84 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_bg_cyber_parallax_buildings_lights, 0, x, y + 8, x, y + 8, room_width, y + 8 + spr_height, 1, 1, c_white, 0.5 + (sin(siner / 12) * 0.1)); |
85 |
draw_set_blend_mode(bm_normal); |
86 |
} |
87 |
else |
88 |
{ |
89 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y, x, y, x + room_width, y + spr_height, 1, 1, c_white, 1); |
90 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (sprite_index, 0, x, y + 8, x, y + 8, x + room_width, y + 8 + spr_height, 1, 1, c_gray, 1); |
91 |
} |
92 |
if (sprite_index == spr_bg_cyber_parallax_ground) |
93 |
{ |
94 |
draw_set_color(c_black); |
95 |
draw_rectangle(x, y + 440, x + room_width + 100, y + 500 + room_height + 2, false); |
96 |
} |
97 |
} |
98 |
if (shadoweffect == 2) |
99 |
{ |
100 |
image_blend = c_white; |
101 |
draw_sprite_tiled(sprite_index, image_index, x, y); |
102 |
image_blend = c_gray; |
103 |
draw_sprite_tiled_ext(sprite_index, image_index, x, y + 8, 1, 1, c_dkgray, 1); |
104 |
} |
105 |
|
106 |
enum e__VW |
107 |
{ |
108 |
XView, |
109 |
YView, |
110 |
WView, |
111 |
HView, |
112 |
Angle, |
113 |
HBorder, |
114 |
VBorder, |
115 |
HSpeed, |
116 |
VSpeed, |
117 |
Object, |
118 |
Visible, |
119 |
XPort, |
120 |
YPort, |
121 |
WPort, |
122 |
HPort, |
123 |
Camera, |
124 |
SurfaceID |
125 |
} |