|
1
|
if (instance_exists(obj_mainchara))
|
|
2
|
dist = distance_to_point(obj_mainchara.x + 20, obj_mainchara.y + 40);
|
|
3
|
if (dist < 160 && con == 0)
|
|
4
|
{
|
|
5
|
speed1 = 1;
|
|
6
|
con = 2;
|
|
7
|
}
|
|
8
|
if (con == 2)
|
|
9
|
{
|
|
10
|
image_speed = 0.25;
|
|
11
|
if (image_index == 7)
|
|
12
|
image_index = 3;
|
|
13
|
speed1 *= 1.5;
|
|
14
|
speed1 = clamp(speed1, 0, 8);
|
|
15
|
if (instance_exists(obj_mainchara))
|
|
16
|
move_towards_point(obj_mainchara.x + 40, obj_mainchara.y + 80, speed1);
|
|
17
|
}
|
|
18
|
scr_depth_altscr_depth_alt
function scr_depth_alt()
{
depth = 100000 - ((y * 10) + ((sprite_height - sprite_yoffset) * 10));
} ();
|
|
19
|
if (place_meeting(x, y, obj_mainchara))
|
|
20
|
{
|
|
21
|
sprite_index = spr_poppup_intro;
|
|
22
|
image_index = 0;
|
|
23
|
marker = instance_create(x, y, obj_marker);
|
|
24
|
marker.image_index = image_index;
|
|
25
|
marker.sprite_index = sprite_index;
|
|
26
|
marker.x = x;
|
|
27
|
marker.y = y;
|
|
28
|
marker.image_speed = 0.25;
|
|
29
|
marker.image_xscale = image_xscale;
|
|
30
|
marker.image_yscale = image_yscale;
|
|
31
|
if (topsprite != 0)
|
|
32
|
{
|
|
33
|
flyoff = instance_create(x + topxoff, (y - 42) + topyoff, obj_poppup_topobjflyaway);
|
|
34
|
flyoff.sprite_index = topsprite;
|
|
35
|
flyoff.image_xscale = 2;
|
|
36
|
flyoff.image_yscale = 2;
|
|
37
|
flyoff.depth = 2;
|
|
38
|
flyoff.image_angle = -10;
|
|
39
|
}
|
|
40
|
scr_battlescr_battle
function scr_battle(arg0, arg1, arg2, arg3, arg4)
{
global.specialbattle = arg1;
global.encounterno = arg0;
if (global.flag[9 battle_music] != 2)
{
global.flag[9 battle_music] = 1;
global.batmusic[0] = snd_init("battle.ogg");
}
instance_create(0, 0, obj_battleback);
instance_create(0, 0, obj_encounterbasic);
__enemymarker[0] = arg2;
__enemymarker[1] = arg3;
__enemymarker[2] = arg4;
for (__ien = 0; __ien < 3; __ien++)
{
if (global.monstertype[__ien] != 0(None))
{
if (!i_ex(__enemymarker[__ien]))
{
__enemymarker[__ien] = scr_dark_marker(global.monstermakex[__ien] + 300, global.monstermakey[__ien], object_get_sprite(global.monsterinstancetype[__ien]));
__enemymarker[__ien].depth = -__ien;
}
__enemymarker[__ien].__ien = __ien;
with (__enemymarker[__ien])
{
scr_move_to_point_over_time(global.monstermakex[__ien], global.monstermakey[__ien], 20);
__doom = instance_create(x, y, obj_doom);
__doom.target = id;
__doom.alarm[0] = 25;
}
}
}
} (51, 0, marker, 0, 0);
|
|
41
|
instance_destroy();
|
|
42
|
}
|