1 |
nexty += driveSpeed; |
2 |
if (nexty > (obj_growtangle.y + ((obj_growtangle.sprite_height / 2) - 4))) |
3 |
nexty -= (obj_growtangle.sprite_height - 8); |
4 |
y = nexty; |
5 |
if (anti_cheese == 0 || anti_cheese == 1) |
6 |
{ |
7 |
cheese_timer++; |
8 |
if (obj_heart.x != heart_xstart) |
9 |
{ |
10 |
if (anti_cheese == 1) |
11 |
scr_debug_print(""); |
12 |
anti_cheese = -1; |
13 |
} |
14 |
else if (cheese_timer >= 45 && anti_cheese == 0) |
15 |
{ |
16 |
scr_debug_print(""); |
17 |
anti_cheese = 1; |
18 |
} |
19 |
} |
20 |
if (carhit > 0 && hitcheck != 0) |
21 |
{ |
22 |
if (hitcheck == -1) |
23 |
{ |
24 |
with (obj_omawaroid_enemy) |
25 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100); |
26 |
} |
27 |
with (obj_monsterparent) |
28 |
{ |
29 |
if (global.mercymod[myself] < 100) |
30 |
scr_mercyaddscr_mercyaddfunction scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 50); |
31 |
} |
32 |
hitcheck = 0; |
33 |
} |