|
1
|
nexty += driveSpeed;
|
|
2
|
if (nexty > (obj_growtangle.y + ((obj_growtangle.sprite_height / 2) - 4)))
|
|
3
|
nexty -= (obj_growtangle.sprite_height - 8);
|
|
4
|
y = nexty;
|
|
5
|
if (anti_cheese == 0 || anti_cheese == 1)
|
|
6
|
{
|
|
7
|
cheese_timer++;
|
|
8
|
if (obj_heart.x != heart_xstart)
|
|
9
|
{
|
|
10
|
if (anti_cheese == 1)
|
|
11
|
scr_debug_printscr_debug_print
function scr_debug_print(arg0)
{
} ("");
|
|
12
|
anti_cheese = -1;
|
|
13
|
}
|
|
14
|
else if (cheese_timer >= 45 && anti_cheese == 0)
|
|
15
|
{
|
|
16
|
scr_debug_printscr_debug_print
function scr_debug_print(arg0)
{
} ("");
|
|
17
|
anti_cheese = 1;
|
|
18
|
}
|
|
19
|
}
|
|
20
|
if (carhit > 0 && hitcheck != 0)
|
|
21
|
{
|
|
22
|
if (hitcheck == -1)
|
|
23
|
{
|
|
24
|
with (obj_omawaroid_enemy)
|
|
25
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 100);
|
|
26
|
}
|
|
27
|
with (obj_monsterparent)
|
|
28
|
{
|
|
29
|
if (global.mercymod[myself] < 100)
|
|
30
|
scr_mercyaddscr_mercyadd
function scr_mercyadd(arg0, arg1)
{
global.mercymod[arg0] += arg1;
if (global.mercymod[arg0] < 0)
global.mercymod[arg0] = 0;
if (global.mercymod[arg0] >= 100)
global.mercymod[arg0] = 100;
var _playsound = 1;
if (arg1 <= 0)
_playsound = 0;
if (i_ex(obj_dmgwriter))
{
with (obj_dmgwriter)
{
if (type == 5)
_playsound = 0;
}
}
if (_playsound)
{
var _pitch = 0.8;
if (arg1 < 99)
_pitch = 1;
if (arg1 <= 50)
_pitch = 1.2;
if (arg1 <= 25)
_pitch = 1.4;
snd_play_x(snd_mercyadd, 0.8, _pitch);
}
__mercydmgwriter = instance_create(global.monsterx[arg0], (global.monstery[arg0] + 20) - (global.hittarget[arg0] * 20), obj_dmgwriter);
__mercydmgwriter.damage = arg1;
__mercydmgwriter.type = 5;
global.hittarget[arg0]++;
} (myself, 50);
|
|
31
|
}
|
|
32
|
hitcheck = 0;
|
|
33
|
}
|