if (state == 3)
{
scr_enemyhurt_tired_after_damagescr_enemyhurt_tired_after_damagefunction scr_enemyhurt_tired_after_damage(arg0) { if (global.monsterhp[myself] <= (global.monstermaxhp[myself] * arg0)) scr_monster_make_tired(myself); }(0.5);
scr_enemy_drawhurt_genericscr_enemy_drawhurt_genericfunction scr_enemy_drawhurt_generic() { hurttimer -= 1; if (hurttimer < 0) { state = 0; } else { if (global.monster[myself] == 0) scr_defeatrun(); hurtshake += 1; if (hurtshake > 1) { if (shakex > 0) shakex -= 1; if (shakex < 0) shakex += 1; shakex = -shakex; hurtshake = 0; } draw_sprite_ext(hurtsprite, 0, x + shakex + hurtspriteoffx, y + hurtspriteoffy, 2, 2, 0, image_blend, 1); } }();
}
scr_enemy_drawidle_genericscr_enemy_drawidle_genericfunction scr_enemy_drawidle_generic(arg0) { if (state == 0) { fsiner += 1; siner += arg0; thissprite = idlesprite; if (global.mercymod[myself] >= global.mercymax[myself]) thissprite = sparedsprite; draw_monster_body_part(thissprite, siner, x, y); } }(0.16666666666666666);
if (becomeflash == 0)
flash = 0;
becomeflash = 0;