1 | if (i_ex(obj_readable_room1)) |
2 | { |
3 | with (obj_readable_room1) |
4 | { |
5 | if (visible == 1) |
6 | { |
7 | image_speed = 0.25; |
8 | if (direction >= 136 && direction <= 225) |
9 | image_xscale = 2; |
10 | if (direction >= 306 || direction <= 45) |
11 | image_xscale = -2; |
12 | if (sprite_index == spr_tasque_idle_overworld) |
13 | depth = (y > 350) ? (obj_mainchara.depth - 100) : (obj_mainchara.depth + 100); |
14 | else |
15 | scr_depth(); |
16 | } |
17 | } |
18 | } |
19 | if (howl_con == 1 && !d_ex()) |
20 | { |
21 | howl_con = 0; |
22 | snd_play(snd_howl); |
23 | } |