if (i_ex(obj_readable_room1)) { with (obj_readable_room1) { if (visible == 1) { image_speed = 0.25; if (direction >= 136 && direction <= 225) image_xscale = 2; if (direction >= 306 || direction <= 45) image_xscale = -2; if (sprite_index == spr_tasque_idle_overworld) depth = (y > 350) ? (obj_mainchara.depth - 100) : (obj_mainchara.depth + 100); else scr_depth(); } } } if (howl_con == 1 && !d_ex()) { howl_con = 0; snd_play(snd_howl); }