Deltarune (Chapter 2) script viewer

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gml_Object_obj_npc_cafe_Other_16

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1
scr_recruit_info
scr_recruit_info

function
scr_recruit_info(arg0)
{ _recruitcount = 1; _sprite = spr_darkconfigbt; _spritex = 0; _spritey = 0; _imagespeed = 0; _name = stringsetloc(
Known Quantity
"Known Quantity ", "scr_recruit_info_slash_scr_recruit_info_gml_10_0"
) + string(arg0);
_desc = stringsetloc(
It is known.
"It is known.", "scr_recruit_info_slash_scr_recruit_info_gml_11_0"
);
_like = " "; _dislike = " "; _chapter = 0; _level = 0; _attack = 0; _defense = 0; _element = " "; _dialogueboxes = 1; _dialogue[0] = stringsetloc(
Close MessageClose Message
"%%", "scr_recruit_info_slash_scr_recruit_info_gml_22_0"
);
_placeable = 1; switch (arg0) { case 5: _sprite = spr_diamond_overworld; _name = stringsetloc(
Rudinn
"Rudinn", "scr_recruit_info_slash_scr_recruit_info_gml_29_0"
);
_desc = stringsetloc(
Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!
"Said to be someone's best friend, but maybe not. Shine on, you lazy diamond!", "scr_recruit_info_slash_scr_recruit_info_gml_30_0"
);
_like = stringsetloc(
Shiny Things
"Shiny Things", "scr_recruit_info_slash_scr_recruit_info_gml_31_0"
);
_dislike = stringsetloc(
Effort
"Effort", "scr_recruit_info_slash_scr_recruit_info_gml_32_0"
);
_chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
JEWEL
"JEWEL", "scr_recruit_info_slash_scr_recruit_info_gml_37_0"
);
_dialogue[0] = stringsetloc(
* Hey,Delay 11 boss!Delay 11 I'll have a Dark Candy Starfait!Wait for inputClose Message
"* Hey^1, boss^1! I'll have a Dark Candy Starfait!/%", "scr_recruit_info_slash_scr_recruit_info_gml_38_0"
);
break; case 6: _sprite = spr_heartenemy_overworld; _name = stringsetloc(
Hathy
"Hathy", "scr_recruit_info_slash_scr_recruit_info_gml_43_0"
);
_desc = stringsetloc(
A heart with a big heart. Always supporting others with her bullets.
"A heart with a big heart. Always supporting others with her bullets.", "scr_recruit_info_slash_scr_recruit_info_gml_44_0"
);
_like = stringsetloc(
Lip Gloss
"Lip Gloss", "scr_recruit_info_slash_scr_recruit_info_gml_45_0"
);
_dislike = stringsetloc(
Drama
"Drama", "scr_recruit_info_slash_scr_recruit_info_gml_46_0"
);
_chapter = 1; _level = 2; _attack = 4; _defense = 5; _element = stringsetloc(
HEART
"HEART", "scr_recruit_info_slash_scr_recruit_info_gml_51_0"
);
_dialogue[0] = stringsetloc(
* (Hathy is going to order a heart-foam latte.)Wait for inputClose Message
"* (Hathy is going to order a heart-foam latte.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_52_0"
);
break; case 11: _sprite = spr_ponman_idle; _name = stringsetloc(
Ponman
"Ponman", "scr_recruit_info_slash_scr_recruit_info_gml_57_0"
);
_desc = stringsetloc(
A simple organism that takes life one square at a time.
"A simple organism that takes life one square at a time.", "scr_recruit_info_slash_scr_recruit_info_gml_58_0"
);
_like = stringsetloc(
Sleeping
"Sleeping", "scr_recruit_info_slash_scr_recruit_info_gml_59_0"
);
_dislike = stringsetloc(
Moving Backwards
"Moving Backwards", "scr_recruit_info_slash_scr_recruit_info_gml_60_0"
);
_chapter = 1; _level = 3; _attack = 4; _defense = 5; _element = stringsetloc(
ORDER
"ORDER", "scr_recruit_info_slash_scr_recruit_info_gml_65_0"
);
_dialogue[0] = stringsetloc(
* (Looks like it wants to osmose some flavorful cubes.)Wait for inputClose Message
"* (Looks like it wants to osmose some flavorful cubes.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_66_0"
);
break; case 13: _sprite = spr_npc_rabbick_clean; _name = stringsetloc(
Rabbick
"Rabbick", "scr_recruit_info_slash_scr_recruit_info_gml_71_0"
);
_desc = stringsetloc(
A real dust bunny. Known to play dirty, but loves to play clean.
"A real dust bunny. Known to play dirty, but loves to play clean.", "scr_recruit_info_slash_scr_recruit_info_gml_72_0"
);
_like = stringsetloc(
Dusty Places
"Dusty Places", "scr_recruit_info_slash_scr_recruit_info_gml_73_0"
);
_dislike = stringsetloc(
Vacuum
"Vacuum", "scr_recruit_info_slash_scr_recruit_info_gml_74_0"
);
_chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
RABBIT:DUST
"RABBIT:DUST", "scr_recruit_info_slash_scr_recruit_info_gml_79_0"
);
_dialogue[0] = stringsetloc(
* (Looks like it wants to be dabbed with rubbing alcohol.)Wait for inputClose Message
"* (Looks like it wants to be dabbed with rubbing alcohol.)/%", "scr_recruit_info_slash_scr_recruit_info_gml_80_0"
);
break; case 14: _sprite = spr_blockguy_spared; _name = stringsetloc(
Bloxer
"Bloxer", "scr_recruit_info_slash_scr_recruit_info_gml_85_0"
);
_desc = stringsetloc(
A shape changing fighter. Ironically, blocking is not its forte.
"A shape changing fighter. Ironically, blocking is not its forte.", "scr_recruit_info_slash_scr_recruit_info_gml_86_0"
);
_like = stringsetloc(
Cross-Trainers
"Cross-Trainers", "scr_recruit_info_slash_scr_recruit_info_gml_87_0"
);
_dislike = stringsetloc(
Formal Shoewear
"Formal Shoewear", "scr_recruit_info_slash_scr_recruit_info_gml_88_0"
);
_chapter = 1; _level = 4; _attack = 4; _defense = 5; _element = stringsetloc(
FIGHT
"FIGHT", "scr_recruit_info_slash_scr_recruit_info_gml_93_0"
);
_dialogue[0] = stringsetloc(
* Everything tastes better with a normally-shaped body!Wait for inputClose Message
"* Everything tastes better with a normally-shaped body!/%", "scr_recruit_info_slash_scr_recruit_info_gml_94_0"
);
break; case 15: _sprite = spr_jigsawry_spared; _name = stringsetloc(
Jigsawry
"Jigsawry", "scr_recruit_info_slash_scr_recruit_info_gml_99_0"
);
_desc = stringsetloc(
It cries tears of joy that you are its boss.
"It cries tears of joy that you are its boss.", "scr_recruit_info_slash_scr_recruit_info_gml_100_0"
);
_like = stringsetloc(
Fitting In
"Fitting In", "scr_recruit_info_slash_scr_recruit_info_gml_101_0"
);
_dislike = stringsetloc(
Susie's Ax
"Susie's Ax", "scr_recruit_info_slash_scr_recruit_info_gml_102_0"
);
_chapter = 1; _level = 1; _attack = 4; _defense = 5; _element = stringsetloc(
MOUSE:PUZZ
"MOUSE:PUZZ", "scr_recruit_info_slash_scr_recruit_info_gml_107_0"
);
_dialogue[0] = stringsetloc(
* Lemonade? ...Delay 11 Please.Wait for inputClose Message
"* Lemonade? ..^1. Please./%", "scr_recruit_info_slash_scr_recruit_info_gml_108_0"
);
break; case 20: _sprite = spr_joker_main; ...
(global.flag[800 + seat]);
2
remsprite = _sprite;
3
image_index = 0;