Deltarune (Chapter 2) script viewer

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gml_Object_obj_musicguys_thingy_Other_10

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1
for (j = 0; j < 3; j++)
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{
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    bul[j] = instance_create(x, 480, obj_collidebullet);
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    bul[j].sprite_index = spr_musicenemy_damagebox;
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    bul[j].x = (obj_growtangle.x - 30) + (j * 30);
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    bul[j].gravity = -0.1;
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    bul[j].vspeed = -4;
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    bul[j].image_yscale = 0.5;
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    bul[j].active = 1;
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}