for (j = 0; j < 3; j++) { bul[j] = instance_create(x, 480, obj_collidebullet); bul[j].sprite_index = spr_musicenemy_damagebox; bul[j].x = (obj_growtangle.x - 30) + (j * 30); bul[j].gravity = -0.1; bul[j].vspeed = -4; bul[j].image_yscale = 0.5; bul[j].active = 1; }