|
1
|
timer++;
|
|
2
|
init = 1;
|
|
3
|
if (sfxtimer > 0)
|
|
4
|
sfxtimer--;
|
|
5
|
tobymode = 1;
|
|
6
|
supertobymode = 1;
|
|
7
|
omegatobymode = 1;
|
|
8
|
activatedtobymode = 1;
|
|
9
|
donkeykongshouldberemovedfromthedccinematicuniverse = 1;
|
|
10
|
if (tobymode == 1 && made == 0)
|
|
11
|
{
|
|
12
|
lane[0] = 0;
|
|
13
|
lane[1] = 0;
|
|
14
|
lane[2] = 0;
|
|
15
|
lane[3] = 0;
|
|
16
|
var a = 0;
|
|
17
|
var b = 0;
|
|
18
|
var c = 0;
|
|
19
|
var chosenlane = 0;
|
|
20
|
var beat = 1;
|
|
21
|
for (var j = 0; j < 32; j++)
|
|
22
|
{
|
|
23
|
if (difficulty >= 2)
|
|
24
|
{
|
|
25
|
if (beat == 3)
|
|
26
|
c = 1;
|
|
27
|
}
|
|
28
|
if (beat == 1)
|
|
29
|
a = 1;
|
|
30
|
if (difficulty >= 1)
|
|
31
|
b = 1;
|
|
32
|
if (beat == 1 || beat == 2 || beat == 3)
|
|
33
|
{
|
|
34
|
lane[choose(0, 1, 2, 3)] = 1;
|
|
35
|
if (difficulty == 1 && beat == 3)
|
|
36
|
{
|
|
37
|
if (lane[0] == 1 || lane[2] == 1)
|
|
38
|
{
|
|
39
|
lane[0] = 1;
|
|
40
|
lane[2] = 1;
|
|
41
|
}
|
|
42
|
if (lane[1] == 1 || lane[3] == 1)
|
|
43
|
{
|
|
44
|
lane[1] = 1;
|
|
45
|
lane[3] = 1;
|
|
46
|
}
|
|
47
|
}
|
|
48
|
if (difficulty >= 2)
|
|
49
|
{
|
|
50
|
if (beat == 3)
|
|
51
|
{
|
|
52
|
lane[0] = 1;
|
|
53
|
lane[1] = 1;
|
|
54
|
lane[2] = 1;
|
|
55
|
lane[3] = 1;
|
|
56
|
lane[choose(1, 2, 3)] = 0;
|
|
57
|
}
|
|
58
|
}
|
|
59
|
scr_musicalbattlebulletscr_musicalbattlebullet
function scr_musicalbattlebullet(arg0, arg1, arg2)
{
var _bulletDepth = 0;
var _bpm = 60;
var _yTop = -40;
var _instruments = [265, 266, 267, 268, 269, 270, 271];
var _instrumentsB = [272, 273, 274, 275, 276, 277, 278];
var _instrumentsAlt = [262, 263, 264];
var _xLanes = [180, 220, 260, 300, 340, 380, 420, 460];
var _yLanes = [280, 280, 280, 280, 280, 280, 280, 280];
var _laneType = [1, 1, 0, 0, 0, 0, 1, 1];
var _bps = _bpm / 60;
var _spb = 1 / _bps;
var _bpf = _bps / game_get_speed(gamespeed_fps);
var _laneSelected = arg0;
var _lanes = array_length_1d(_laneSelected);
for (var i = 0; i < _lanes; i++)
{
if (_laneSelected[i] == 1 || _laneSelected[i] == 2)
{
var _bullet = instance_create_depth(_xLanes[i], _yTop, _bulletDepth, obj_musicalbattlebullet);
if (_laneSelected[i] == 2)
_bullet.varianty = 300;
with (_bullet)
{
bulletType = _laneType[i];
image_index = bulletType;
if (bulletType == 1)
{
image_yscale *= 0.5;
image_alpha *= 0.7;
}
yTarget = _yLanes[i];
soundTimeStep = audio_sound_get_track_position(global.batmusic[1]);
beats = soundTimeStep / _spb;
var _length = audio_sound_length(global.batmusic[1]);
beatMax = _length / _spb;
bpf = _bpf;
spb = _spb;
beats = soundTimeStep / _spb;
targetBeat = ceil(beats) + arg1;
var _measure = (targetBeat div 2) % 2;
if (_measure)
instrument = _instrumentsB[irandom(6)];
else
instrument = _instruments[irandom(6)];
if (i == 1)
instrument = _instrumentsAlt[0];
if (i == 6)
instrument = _instrumentsAlt[1];
if (i == 7)
instrument = _instrumentsAlt[2];
frames = arg2;
framesAway = (targetBeat - beats) / _bpf;
if (framesAway < frames)
{
}
}
}
}
} ([0, b, lane[0], lane[1], lane[2], lane[3], a, c], 1 + (j / 4), 50);
|
|
60
|
}
|
|
61
|
if (beat == 2 || beat == 4)
|
|
62
|
{
|
|
63
|
if (difficulty == 0)
|
|
64
|
{
|
|
65
|
if (beat == 4)
|
|
66
|
{
|
|
67
|
lane[choose(0, 1, 2, 3)] = 1;
|
|
68
|
scr_musicalbattlebulletscr_musicalbattlebullet
function scr_musicalbattlebullet(arg0, arg1, arg2)
{
var _bulletDepth = 0;
var _bpm = 60;
var _yTop = -40;
var _instruments = [265, 266, 267, 268, 269, 270, 271];
var _instrumentsB = [272, 273, 274, 275, 276, 277, 278];
var _instrumentsAlt = [262, 263, 264];
var _xLanes = [180, 220, 260, 300, 340, 380, 420, 460];
var _yLanes = [280, 280, 280, 280, 280, 280, 280, 280];
var _laneType = [1, 1, 0, 0, 0, 0, 1, 1];
var _bps = _bpm / 60;
var _spb = 1 / _bps;
var _bpf = _bps / game_get_speed(gamespeed_fps);
var _laneSelected = arg0;
var _lanes = array_length_1d(_laneSelected);
for (var i = 0; i < _lanes; i++)
{
if (_laneSelected[i] == 1 || _laneSelected[i] == 2)
{
var _bullet = instance_create_depth(_xLanes[i], _yTop, _bulletDepth, obj_musicalbattlebullet);
if (_laneSelected[i] == 2)
_bullet.varianty = 300;
with (_bullet)
{
bulletType = _laneType[i];
image_index = bulletType;
if (bulletType == 1)
{
image_yscale *= 0.5;
image_alpha *= 0.7;
}
yTarget = _yLanes[i];
soundTimeStep = audio_sound_get_track_position(global.batmusic[1]);
beats = soundTimeStep / _spb;
var _length = audio_sound_length(global.batmusic[1]);
beatMax = _length / _spb;
bpf = _bpf;
spb = _spb;
beats = soundTimeStep / _spb;
targetBeat = ceil(beats) + arg1;
var _measure = (targetBeat div 2) % 2;
if (_measure)
instrument = _instrumentsB[irandom(6)];
else
instrument = _instruments[irandom(6)];
if (i == 1)
instrument = _instrumentsAlt[0];
if (i == 6)
instrument = _instrumentsAlt[1];
if (i == 7)
instrument = _instrumentsAlt[2];
frames = arg2;
framesAway = (targetBeat - beats) / _bpf;
if (framesAway < frames)
{
}
}
}
}
} ([0, b, lane[0], lane[1], lane[2], lane[3], a, c], 1 + (j / 4), 50);
|
|
69
|
}
|
|
70
|
}
|
|
71
|
if (difficulty >= 1)
|
|
72
|
{
|
|
73
|
if (beat == 4)
|
|
74
|
{
|
|
75
|
lane[choose(0, 1, 2, 3)] = 1;
|
|
76
|
scr_musicalbattlebulletscr_musicalbattlebullet
function scr_musicalbattlebullet(arg0, arg1, arg2)
{
var _bulletDepth = 0;
var _bpm = 60;
var _yTop = -40;
var _instruments = [265, 266, 267, 268, 269, 270, 271];
var _instrumentsB = [272, 273, 274, 275, 276, 277, 278];
var _instrumentsAlt = [262, 263, 264];
var _xLanes = [180, 220, 260, 300, 340, 380, 420, 460];
var _yLanes = [280, 280, 280, 280, 280, 280, 280, 280];
var _laneType = [1, 1, 0, 0, 0, 0, 1, 1];
var _bps = _bpm / 60;
var _spb = 1 / _bps;
var _bpf = _bps / game_get_speed(gamespeed_fps);
var _laneSelected = arg0;
var _lanes = array_length_1d(_laneSelected);
for (var i = 0; i < _lanes; i++)
{
if (_laneSelected[i] == 1 || _laneSelected[i] == 2)
{
var _bullet = instance_create_depth(_xLanes[i], _yTop, _bulletDepth, obj_musicalbattlebullet);
if (_laneSelected[i] == 2)
_bullet.varianty = 300;
with (_bullet)
{
bulletType = _laneType[i];
image_index = bulletType;
if (bulletType == 1)
{
image_yscale *= 0.5;
image_alpha *= 0.7;
}
yTarget = _yLanes[i];
soundTimeStep = audio_sound_get_track_position(global.batmusic[1]);
beats = soundTimeStep / _spb;
var _length = audio_sound_length(global.batmusic[1]);
beatMax = _length / _spb;
bpf = _bpf;
spb = _spb;
beats = soundTimeStep / _spb;
targetBeat = ceil(beats) + arg1;
var _measure = (targetBeat div 2) % 2;
if (_measure)
instrument = _instrumentsB[irandom(6)];
else
instrument = _instruments[irandom(6)];
if (i == 1)
instrument = _instrumentsAlt[0];
if (i == 6)
instrument = _instrumentsAlt[1];
if (i == 7)
instrument = _instrumentsAlt[2];
frames = arg2;
framesAway = (targetBeat - beats) / _bpf;
if (framesAway < frames)
{
}
}
}
}
} ([0, b, lane[0], lane[1], lane[2], lane[3], 0, c], 1 + (j / 4), 50);
|
|
77
|
}
|
|
78
|
}
|
|
79
|
}
|
|
80
|
beat++;
|
|
81
|
if (beat > 4)
|
|
82
|
beat = 1;
|
|
83
|
a = 0;
|
|
84
|
b = 0;
|
|
85
|
c = 0;
|
|
86
|
lane[0] = 0;
|
|
87
|
lane[1] = 0;
|
|
88
|
lane[2] = 0;
|
|
89
|
lane[3] = 0;
|
|
90
|
}
|
|
91
|
made = 1;
|
|
92
|
}
|
|
93
|
if (tobymode == 1 && made == 1)
|
|
94
|
{
|
|
95
|
if ((global.turntimer < 10 && global.turntimer > 4) || !i_ex(obj_musicalbattlebullet))
|
|
96
|
{
|
|
97
|
con = 0;
|
|
98
|
global.turntimer = 3;
|
|
99
|
instance_destroy();
|
|
100
|
}
|
|
101
|
}
|
|
102
|
if (timer == bullettimermax)
|
|
103
|
{
|
|
104
|
if (tobymode == 0)
|
|
105
|
{
|
|
106
|
var a = 1;
|
|
107
|
var b = 0;
|
|
108
|
if (difficulty >= 1)
|
|
109
|
b = (con + 1) % 2;
|
|
110
|
var c = 0;
|
|
111
|
if (difficulty >= 2)
|
|
112
|
c = con % 2;
|
|
113
|
var rand = irandom(3);
|
|
114
|
var lane1;
|
|
115
|
if (rand == 0)
|
|
116
|
lane1 = 1;
|
|
117
|
else
|
|
118
|
lane1 = 0;
|
|
119
|
var lane2;
|
|
120
|
if (rand == 1)
|
|
121
|
lane2 = 1;
|
|
122
|
else
|
|
123
|
lane2 = 0;
|
|
124
|
var lane3;
|
|
125
|
if (rand == 2)
|
|
126
|
lane3 = 1;
|
|
127
|
else
|
|
128
|
lane3 = 0;
|
|
129
|
var lane4;
|
|
130
|
if (rand == 3)
|
|
131
|
lane4 = 1;
|
|
132
|
else
|
|
133
|
lane4 = 0;
|
|
134
|
if (difficulty > 0)
|
|
135
|
{
|
|
136
|
rand = irandom(5);
|
|
137
|
if (rand == 0)
|
|
138
|
lane1 = 1;
|
|
139
|
if (rand == 1)
|
|
140
|
lane2 = 1;
|
|
141
|
if (rand == 2)
|
|
142
|
lane3 = 1;
|
|
143
|
if (rand == 3)
|
|
144
|
lane4 = 1;
|
|
145
|
}
|
|
146
|
if (difficulty > 1)
|
|
147
|
{
|
|
148
|
rand = irandom(5);
|
|
149
|
if (rand == 0)
|
|
150
|
lane1 = 2;
|
|
151
|
if (rand == 1)
|
|
152
|
lane2 = 2;
|
|
153
|
if (rand == 2)
|
|
154
|
lane3 = 2;
|
|
155
|
if (rand == 3)
|
|
156
|
lane4 = 2;
|
|
157
|
}
|
|
158
|
if (con < 12)
|
|
159
|
scr_musicalbattlebulletscr_musicalbattlebullet
function scr_musicalbattlebullet(arg0, arg1, arg2)
{
var _bulletDepth = 0;
var _bpm = 60;
var _yTop = -40;
var _instruments = [265, 266, 267, 268, 269, 270, 271];
var _instrumentsB = [272, 273, 274, 275, 276, 277, 278];
var _instrumentsAlt = [262, 263, 264];
var _xLanes = [180, 220, 260, 300, 340, 380, 420, 460];
var _yLanes = [280, 280, 280, 280, 280, 280, 280, 280];
var _laneType = [1, 1, 0, 0, 0, 0, 1, 1];
var _bps = _bpm / 60;
var _spb = 1 / _bps;
var _bpf = _bps / game_get_speed(gamespeed_fps);
var _laneSelected = arg0;
var _lanes = array_length_1d(_laneSelected);
for (var i = 0; i < _lanes; i++)
{
if (_laneSelected[i] == 1 || _laneSelected[i] == 2)
{
var _bullet = instance_create_depth(_xLanes[i], _yTop, _bulletDepth, obj_musicalbattlebullet);
if (_laneSelected[i] == 2)
_bullet.varianty = 300;
with (_bullet)
{
bulletType = _laneType[i];
image_index = bulletType;
if (bulletType == 1)
{
image_yscale *= 0.5;
image_alpha *= 0.7;
}
yTarget = _yLanes[i];
soundTimeStep = audio_sound_get_track_position(global.batmusic[1]);
beats = soundTimeStep / _spb;
var _length = audio_sound_length(global.batmusic[1]);
beatMax = _length / _spb;
bpf = _bpf;
spb = _spb;
beats = soundTimeStep / _spb;
targetBeat = ceil(beats) + arg1;
var _measure = (targetBeat div 2) % 2;
if (_measure)
instrument = _instrumentsB[irandom(6)];
else
instrument = _instruments[irandom(6)];
if (i == 1)
instrument = _instrumentsAlt[0];
if (i == 6)
instrument = _instrumentsAlt[1];
if (i == 7)
instrument = _instrumentsAlt[2];
frames = arg2;
framesAway = (targetBeat - beats) / _bpf;
if (framesAway < frames)
{
}
}
}
}
} ([0, b, lane1, lane2, lane3, lane4, a, 0], 3, 60);
|
|
160
|
if (con == 12)
|
|
161
|
{
|
|
162
|
con = 0;
|
|
163
|
global.turntimer = 3;
|
|
164
|
instance_destroy();
|
|
165
|
}
|
|
166
|
con++;
|
|
167
|
timer = 0;
|
|
168
|
}
|
|
169
|
}
|