timer++; init = 1; if (sfxtimer > 0) sfxtimer--; tobymode = 1; supertobymode = 1; omegatobymode = 1; activatedtobymode = 1; donkeykongshouldberemovedfromthedccinematicuniverse = 1; if (tobymode == 1 && made == 0) { lane[0] = 0; lane[1] = 0; lane[2] = 0; lane[3] = 0; var a = 0; var b = 0; var c = 0; var chosenlane = 0; var beat = 1; for (var j = 0; j < 32; j++) { if (difficulty >= 2) { if (beat == 3) c = 1; } if (beat == 1) a = 1; if (difficulty >= 1) b = 1; if (beat == 1 || beat == 2 || beat == 3) { lane[choose(0, 1, 2, 3)] = 1; if (difficulty == 1 && beat == 3) { if (lane[0] == 1 || lane[2] == 1) { lane[0] = 1; lane[2] = 1; } if (lane[1] == 1 || lane[3] == 1) { lane[1] = 1; lane[3] = 1; } } if (difficulty >= 2) { if (beat == 3) { lane[0] = 1; lane[1] = 1; lane[2] = 1; lane[3] = 1; lane[choose(1, 2, 3)] = 0; } } scr_musicalbattlebullet([0, b, lane[0], lane[1], lane[2], lane[3], a, c], 1 + (j / 4), 50); } if (beat == 2 || beat == 4) { if (difficulty == 0) { if (beat == 4) { lane[choose(0, 1, 2, 3)] = 1; scr_musicalbattlebullet([0, b, lane[0], lane[1], lane[2], lane[3], a, c], 1 + (j / 4), 50); } } if (difficulty >= 1) { if (beat == 4) { lane[choose(0, 1, 2, 3)] = 1; scr_musicalbattlebullet([0, b, lane[0], lane[1], lane[2], lane[3], 0, c], 1 + (j / 4), 50); } } } beat++; if (beat > 4) beat = 1; a = 0; b = 0; c = 0; lane[0] = 0; lane[1] = 0; lane[2] = 0; lane[3] = 0; } made = 1; } if (tobymode == 1 && made == 1) { if ((global.turntimer < 10 && global.turntimer > 4) || !i_ex(obj_musicalbattlebullet)) { con = 0; global.turntimer = 3; instance_destroy(); } } if (timer == bullettimermax) { if (tobymode == 0) { var a = 1; var b = 0; if (difficulty >= 1) b = (con + 1) % 2; var c = 0; if (difficulty >= 2) c = con % 2; var rand = irandom(3); var lane1; if (rand == 0) lane1 = 1; else lane1 = 0; var lane2; if (rand == 1) lane2 = 1; else lane2 = 0; var lane3; if (rand == 2) lane3 = 1; else lane3 = 0; var lane4; if (rand == 3) lane4 = 1; else lane4 = 0; if (difficulty > 0) { rand = irandom(5); if (rand == 0) lane1 = 1; if (rand == 1) lane2 = 1; if (rand == 2) lane3 = 1; if (rand == 3) lane4 = 1; } if (difficulty > 1) { rand = irandom(5); if (rand == 0) lane1 = 2; if (rand == 1) lane2 = 2; if (rand == 2) lane3 = 2; if (rand == 3) lane4 = 2; } if (con < 12) scr_musicalbattlebullet([0, b, lane1, lane2, lane3, lane4, a, 0], 3, 60); if (con == 12) { con = 0; global.turntimer = 3; instance_destroy(); } con++; timer = 0; } }