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2
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scr_recruitscr_recruit
function scr_recruit()
{
if (recruitable == 1 && global.flag[61 disable_recruiting] == 0)
{
if (global.flag[global.monstertype[myself] + 600] >= 0(None) && global.flag[global.monstertype[myself] + 600] < 1 && recruitcount > 0)
{
if (recruitcount == -1)
{
scr_recruit_info(global.monstertype[myself]);
recruitcount = _recruitcount;
}
global.flag[global.monstertype[myself] + 600] += 1Enemy (placeholder/G-BODY) / recruitcount;
if (global.flag[global.monstertype[myself] + 600] > 1)
global.flag[global.monstertype[myself] + 600] = 1Enemy (placeholder/G-BODY);
snd_play(snd_sparkle_gem);
_recruitanim = instance_create(global.monsterx[myself], global.monstery[myself] - 40, obj_recruitanim);
_recruitanim.firstnumber = round(global.flag[global.monstertype[myself] + 600] / (1 / recruitcount));
_recruitanim.secondnumber = recruitcount;
}
}
} ();
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