1 |
if (global.monster[myself] == 1) |
2 |
{ |
3 |
if (global.mnfight == 1 && talked == 0) |
4 |
{ |
5 |
abletotarget = 1; |
6 |
if (global.charcantarget[0] == 0 && global.charcantarget[1] == 0 && global.charcantarget[2] == 0) |
7 |
abletotarget = 0; |
8 |
mytarget = choose(0, 1, 2); |
9 |
if (abletotarget == 1) |
10 |
{ |
11 |
while (global.charcantarget[mytarget] == 0) |
12 |
mytarget = choose(0, 1, 2); |
13 |
} |
14 |
else |
15 |
{ |
16 |
target = 3; |
17 |
} |
18 |
global.targeted[mytarget] = 1; |
19 |
instance_create(0, 0, obj_darkener); |
20 |
global.typer = 7; |
21 |
global.msg[0] = ""; |
22 |
if (global.mercymod[myself] >= global.mercymax[myself]) |
23 |
global.msg[0] = ""; |
24 |
mywriter = instance_create(x - 60, y - 30, obj_writer); |
25 |
talked = 1; |
26 |
talktimer = 0; |
27 |
} |
28 |
if (talked == 1 && global.mnfight == 1) |
29 |
{ |
30 |
if (button1_p() && talktimer > 15) |
31 |
talktimer = talkmax; |
32 |
talktimer += 1; |
33 |
if (talktimer >= talkmax) |
34 |
{ |
35 |
with (obj_writer) |
36 |
instance_destroy(); |
37 |
global.mnfight = 2; |
38 |
} |
39 |
} |
40 |
if (global.mnfight == 2 && attacked == 0) |
41 |
{ |
42 |
simp = instance_create(0, 0, obj_simplecontroller); |
43 |
simp.damage = global.monsterat[myself] * 5; |
44 |
simp.target = mytarget; |
45 |
attacked = 1; |
46 |
rr = floor(random(4)); |
47 |
} |
48 |
} |
49 |
if (global.myfight == 3) |
50 |
{ |
51 |
xx = __view_get(e__VW.XView, 0); |
52 |
yy = __view_get(e__VW.YView, 0); |
53 |
if (acting == 1 && actcon == 0) |
54 |
{ |
55 |
actcon = 1; |
56 |
global.msg[0] = ""; |
57 |
global.typer = global.battletyper; |
58 |
battlewriter = instance_create(xx + 30, yy + 376, obj_writer); |
59 |
if (global.fc != 0) |
60 |
myface = instance_create(xx + 26, yy + 380, obj_face); |
61 |
if (acting == 1) |
62 |
global.mercymod[myself] += 120; |
63 |
if (global.mercymod[myself] >= global.mercymax[myself]) |
64 |
global.msg[0] = ""; |
65 |
} |
66 |
if (acting == 2) |
67 |
{ |
68 |
if (acttimer == 0) |
69 |
{ |
70 |
global.msg[0] = ""; |
71 |
global.typer = global.battletyper; |
72 |
battlewriter = instance_create(xx + 130, yy + 376, obj_writer); |
73 |
if (global.fc != 0) |
74 |
myface = instance_create(xx + 26, yy + 380, obj_face); |
75 |
} |
76 |
if (acttimer == 20) |
77 |
{ |
78 |
global.chartarget[0] = myself; |
79 |
global.chartarget[1] = myself; |
80 |
global.charspecial[0] = 1; |
81 |
global.charspecial[1] = 1; |
82 |
with (global.charinstance[0]) |
83 |
state = 2; |
84 |
with (global.charinstance[1]) |
85 |
state = 2; |
86 |
} |
87 |
if (acttimer == 40) |
88 |
actcon = 1; |
89 |
acttimer += 1; |
90 |
} |
91 |
if (actcon == 1 && !instance_exists(obj_writer)) |
92 |
{ |
93 |
actcon = 0; |
94 |
scr_attackphasescr_attackphasefunction scr_attackphase()
{
with (obj_battlecontroller)
{
techwon = 0;
if ( scr_monsterpop() == 0)
techwon = 1;
if (global.chapter == 2 && i_ex(obj_berdlyb_enemy) && obj_berdlyb_enemy.endcon == 1)
techwon = 1;
else if (techwon == 1)
scr_wincombat();
if (techwon == 0)
{
for (__hiti = 0; __hiti < 3; __hiti++)
global.hittarget[__hiti] = 0;
fightphase = 1;
global.charturn = 3;
if (global.charaction[0] == 4 || global.charaction[0] == 2)
fightphase = 0;
if (global.charaction[1] == 4 || global.charaction[1] == 2)
fightphase = 0;
if (global.charaction[2] == 4 || global.charaction[2] == 2)
fightphase = 0;
if (global.myfight == 4)
fightphase = 1;
if (fightphase == 1)
{
global.myfight = 1;
instance_create(xx + 2, yy + 365, obj_attackpress);
}
else
{
global.myfight = 4;
instance_create(0, 0, obj_spellphase);
}
}
}
} (); |
95 |
} |
96 |
} |
97 |
if (x > (__view_get(e__VW.XView, 0) + 800) && global.myfight != 3) |
98 |
instance_destroy(); |
99 |
|
100 |
enum e__VW |
101 |
{ |
102 |
XView, |
103 |
YView, |
104 |
WView, |
105 |
HView, |
106 |
Angle, |
107 |
HBorder, |
108 |
VBorder, |
109 |
HSpeed, |
110 |
VSpeed, |
111 |
Object, |
112 |
Visible, |
113 |
XPort, |
114 |
YPort, |
115 |
WPort, |
116 |
HPort, |
117 |
Camera, |
118 |
SurfaceID |
119 |
} |