|
1
|
if (timer <= 90)
|
|
2
|
{
|
|
3
|
if (timer <= 20)
|
|
4
|
{
|
|
5
|
var easespeed = scr_ease_inoutscr_ease_inout
function scr_ease_inout(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
if (arg1 == -3)
return ease_inout_bounce(arg0, 0, 1, 1);
else if (arg1 == -2)
return ease_inout_elastic(arg0, 0, 1, 1);
else if (arg1 == -1)
return ease_inout_back(arg0, 0, 1, 1);
else if (arg1 == 1)
return -0.5 * cos((pi * arg0) - 1);
else if (arg1 == 0)
return arg0;
arg0 *= 2;
if (arg0 < 1)
{
return 0.5 * scr_ease_in(arg0, arg1);
}
else
{
arg0--;
return 0.5 * (scr_ease_out(arg0, arg1) + 1);
}
} (timer / 20, 2);
|
|
6
|
x = lerp(xstart, maxx, scr_ease_inscr_ease_in
function scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (easespeed, -1));
|
|
7
|
y = lerp(ystart, maxy, scr_ease_outscr_ease_out
function scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (easespeed, 7));
|
|
8
|
if (instance_exists(obj_maus_holes))
|
|
9
|
obj_maus_holes.dontcreatemouse = 1;
|
|
10
|
}
|
|
11
|
else if (timer > 60)
|
|
12
|
{
|
|
13
|
var easedlerp = scr_ease_inoutscr_ease_inout
function scr_ease_inout(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
if (arg1 == -3)
return ease_inout_bounce(arg0, 0, 1, 1);
else if (arg1 == -2)
return ease_inout_elastic(arg0, 0, 1, 1);
else if (arg1 == -1)
return ease_inout_back(arg0, 0, 1, 1);
else if (arg1 == 1)
return -0.5 * cos((pi * arg0) - 1);
else if (arg1 == 0)
return arg0;
arg0 *= 2;
if (arg0 < 1)
{
return 0.5 * scr_ease_in(arg0, arg1);
}
else
{
arg0--;
return 0.5 * (scr_ease_out(arg0, arg1) + 1);
}
} ((timer - 60) / 30, 2);
|
|
14
|
x = lerp(maxx, memory.xpos[followindex], easedlerp);
|
|
15
|
y = lerp(maxy, memory.ypos[followindex], easedlerp);
|
|
16
|
if (instance_exists(obj_maus_holes))
|
|
17
|
obj_maus_holes.dontcreatemouse = 0;
|
|
18
|
}
|
|
19
|
timer++;
|
|
20
|
}
|
|
21
|
else
|
|
22
|
{
|
|
23
|
x = memory.xpos[followindex];
|
|
24
|
y = memory.ypos[followindex];
|
|
25
|
followindex++;
|
|
26
|
}
|
|
27
|
d = instance_create(x, y, obj_maus_cursor_trail);
|
|
28
|
d.image_blend = image_blend;
|
|
29
|
d.damage = damage;
|
|
30
|
d.target = target;
|