1 |
if (timer <= 90) |
2 |
{ |
3 |
if (timer <= 20) |
4 |
{ |
5 |
var easespeed = scr_ease_inoutscr_ease_inoutfunction scr_ease_inout(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
if (arg1 == -3)
return ease_inout_bounce(arg0, 0, 1, 1);
else if (arg1 == -2)
return ease_inout_elastic(arg0, 0, 1, 1);
else if (arg1 == -1)
return ease_inout_back(arg0, 0, 1, 1);
else if (arg1 == 1)
return -0.5 * cos((pi * arg0) - 1);
else if (arg1 == 0)
return arg0;
arg0 *= 2;
if (arg0 < 1)
{
return 0.5 * scr_ease_in(arg0, arg1);
}
else
{
arg0--;
return 0.5 * ( scr_ease_out(arg0, arg1) + 1);
}
} (timer / 20, 2); |
6 |
x = lerp(xstart, maxx, scr_ease_inscr_ease_infunction scr_ease_in(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_in_bounce(arg0, 0, 1, 1);
case -2:
return ease_in_elastic(arg0, 0, 1, 1);
case -1:
var _s = 1.70158;
return arg0 * arg0 * (((_s + 1) * arg0) - _s);
case 0:
return arg0;
case 1:
return -cos(arg0 * 1.5707963267948966) + 1;
case 6:
return power(2, 10 * (arg0 - 1));
case 7:
return -(sqrt(1 - sqr(arg0)) - 1);
default:
return power(arg0, arg1);
}
} (easespeed, -1)); |
7 |
y = lerp(ystart, maxy, scr_ease_outscr_ease_outfunction scr_ease_out(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
switch (arg1)
{
case -3:
return ease_out_bounce(arg0, 0, 1, 1);
case -2:
return ease_out_elastic(arg0, 0, 1, 1);
case -1:
return ease_out_back(arg0, 0, 1, 1);
case 0:
return arg0;
case 1:
return sin(arg0 * 1.5707963267948966);
case 2:
return -arg0 * (arg0 - 2);
case 6:
return -power(2, -10 * arg0) + 1;
case 7:
arg0--;
return sqrt(1 - (arg0 * arg0));
default:
arg0--;
if (arg1 == 4)
{
return -1 * (power(arg0, arg1) - 1);
break;
}
return power(arg0, arg1) + 1;
}
} (easespeed, 7)); |
8 |
if (instance_exists(obj_maus_holes)) |
9 |
obj_maus_holes.dontcreatemouse = 1; |
10 |
} |
11 |
else if (timer > 60) |
12 |
{ |
13 |
var easedlerp = scr_ease_inoutscr_ease_inoutfunction scr_ease_inout(arg0, arg1)
{
if (arg1 < -3 || arg1 > 7)
return arg0;
if (arg1 == -3)
return ease_inout_bounce(arg0, 0, 1, 1);
else if (arg1 == -2)
return ease_inout_elastic(arg0, 0, 1, 1);
else if (arg1 == -1)
return ease_inout_back(arg0, 0, 1, 1);
else if (arg1 == 1)
return -0.5 * cos((pi * arg0) - 1);
else if (arg1 == 0)
return arg0;
arg0 *= 2;
if (arg0 < 1)
{
return 0.5 * scr_ease_in(arg0, arg1);
}
else
{
arg0--;
return 0.5 * ( scr_ease_out(arg0, arg1) + 1);
}
} ((timer - 60) / 30, 2); |
14 |
x = lerp(maxx, memory.xpos[followindex], easedlerp); |
15 |
y = lerp(maxy, memory.ypos[followindex], easedlerp); |
16 |
if (instance_exists(obj_maus_holes)) |
17 |
obj_maus_holes.dontcreatemouse = 0; |
18 |
} |
19 |
timer++; |
20 |
} |
21 |
else |
22 |
{ |
23 |
x = memory.xpos[followindex]; |
24 |
y = memory.ypos[followindex]; |
25 |
followindex++; |
26 |
} |
27 |
d = instance_create(x, y, obj_maus_cursor_trail); |
28 |
d.image_blend = image_blend; |
29 |
d.damage = damage; |
30 |
d.target = target; |