Deltarune (Chapter 2) script viewer

← back to main script listing

gml_Object_obj_maus_cursor_follow_Create_0

(view raw script w/o annotations or w/e)
1
scr_bullet_init
scr_bullet_init

function scr_bullet_init() { grazed = 0; grazetimer = 0; destroyonhit = 1; target = 0; inv = 60; damage = 10; element = 0; grazepoints = 1; timepoints = 1; active = 1; updateimageangle = 0; }
();
2
followindex = 0;
3
if (instance_exists(obj_mauswheel_enemy))
4
    followindexmax = 25;
5
else
6
    followindexmax = 33;
7
for (i = 0; i < (followindexmax + 1); i++)
8
{
9
    heartposx[i] = obj_heart.x;
10
    heartposy[i] = obj_heart.y;
11
}
12
damage = 6;
13
timer = 0;
14
destroyonhit = 0;
15
trail = ds_queue_create();
16
maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 1.3);
17
maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 1.3);
18
depth -= 3;
19
textflash = 0;
20
if (instance_exists(obj_mauswheel_enemy))
21
{
22
    damage = global.monsterat[obj_mauswheel_enemy.myself] * 5;
23
    grazepoints = 3;
24
}