scr_bullet_init(); followindex = 0; if (instance_exists(obj_mauswheel_enemy)) followindexmax = 25; else followindexmax = 33; for (i = 0; i < (followindexmax + 1); i++) { heartposx[i] = obj_heart.x; heartposy[i] = obj_heart.y; } damage = 6; timer = 0; destroyonhit = 0; trail = ds_queue_create(); maxx = obj_growtangle.x + (obj_growtangle.sprite_width / 1.3); maxy = obj_growtangle.y + (obj_growtangle.sprite_height / 1.3); depth -= 3; textflash = 0; if (instance_exists(obj_mauswheel_enemy)) { damage = global.monsterat[obj_mauswheel_enemy.myself] * 5; grazepoints = 3; }