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gml_Object_obj_maus_critter_Alarm_0

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1
if (speed != 0)
2
{
3
    speed = 0;
4
    alarm[0]
 = 8;
gml_Object_obj_maus_critter_Alarm_0.gml

if (speed != 0) { speed = 0; alarm[0]
 = 8;
sprite_index = spr_maus_critter_stuck; }
5
    sprite_index = spr_maus_critter_stuck;
6
}