1 |
sleeptimer++; |
2 |
if (movecon == 0 || movecon == 1) |
3 |
{ |
4 |
if (con == 0) |
5 |
{ |
6 |
if (movecon == 0) |
7 |
{ |
8 |
hspeed = -4; |
9 |
sprite_index = lsprite; |
10 |
} |
11 |
if (movecon == 1) |
12 |
{ |
13 |
hspeed = 4; |
14 |
sprite_index = rsprite; |
15 |
} |
16 |
con = 1; |
17 |
contimer = 0; |
18 |
contimermax = 30; |
19 |
flipchance = choose(0, 1, 2); |
20 |
if (flipchance == 2) |
21 |
{ |
22 |
sprite_index = choose(dsprite, spr_lancer_ut_flip); |
23 |
image_speed = 0.25; |
24 |
} |
25 |
} |
26 |
if (con == 1) |
27 |
{ |
28 |
stop = 0; |
29 |
contimer++; |
30 |
if (x < minx) |
31 |
stop = 1; |
32 |
if (x > maxx) |
33 |
stop = 1; |
34 |
if (contimer > contimermax) |
35 |
stop = 1; |
36 |
if (stop == 1) |
37 |
{ |
38 |
hspeed = 0; |
39 |
sprite_index = choose(dsprite, dsprite, spr_lancer_ut_flip); |
40 |
image_speed = 0.25; |
41 |
alarm[0] = 30; |
42 |
con = 2; |
43 |
} |
44 |
} |
45 |
} |
46 |
if (movecon == 2 || movecon == 3) |
47 |
{ |
48 |
if (con == 0) |
49 |
{ |
50 |
if (movecon == 3) |
51 |
{ |
52 |
vspeed = -8; |
53 |
gravity = 1; |
54 |
y -= 4; |
55 |
hspeed = random_range(-4, 4); |
56 |
} |
57 |
spincount = 0; |
58 |
spintimer = 0; |
59 |
spinmax = 8; |
60 |
con = 1; |
61 |
sprite_index = dsprite; |
62 |
} |
63 |
if (con == 1) |
64 |
{ |
65 |
if (y >= maxy) |
66 |
{ |
67 |
gravity = 0; |
68 |
vspeed = 0; |
69 |
} |
70 |
if (x <= minx) |
71 |
{ |
72 |
x += 4; |
73 |
hspeed = -hspeed; |
74 |
} |
75 |
if (x >= maxx) |
76 |
{ |
77 |
x -= 4; |
78 |
hspeed = -hspeed; |
79 |
} |
80 |
spintimer++; |
81 |
if (spintimer >= 3) |
82 |
{ |
83 |
if (sprite_index == dsprite) |
84 |
sprite_index = lsprite; |
85 |
else if (sprite_index == lsprite) |
86 |
sprite_index = usprite; |
87 |
else if (sprite_index == usprite) |
88 |
sprite_index = rsprite; |
89 |
else if (sprite_index == rsprite) |
90 |
sprite_index = dsprite; |
91 |
spincount++; |
92 |
spintimer = 0; |
93 |
} |
94 |
if (spincount >= 8) |
95 |
{ |
96 |
hspeed = 0; |
97 |
vspeed = 0; |
98 |
gravity = 0; |
99 |
con = 2; |
100 |
alarm[0] = 30; |
101 |
} |
102 |
} |
103 |
} |
104 |
if (movecon == 4) |
105 |
{ |
106 |
if (con == 0) |
107 |
{ |
108 |
sprite_index = spr_lancer_wave; |
109 |
image_index = 0; |
110 |
image_speed = 0.5; |
111 |
wavetimer = 0; |
112 |
con = 1; |
113 |
} |
114 |
if (con == 1) |
115 |
{ |
116 |
wavetimer++; |
117 |
if (wavetimer >= 16) |
118 |
image_speed = 0; |
119 |
if (wavetimer >= 40) |
120 |
{ |
121 |
alarm[0] = 2; |
122 |
con = 2; |
123 |
} |
124 |
} |
125 |
} |
126 |
if (movecon == 10) |
127 |
{ |
128 |
sprite_index = spr_lancer_sleep; |
129 |
image_speed = 0.1; |
130 |
speed = 0; |
131 |
hspeed = 0; |
132 |
gravity = 0; |
133 |
} |
134 |
if (movecon == 11) |
135 |
{ |
136 |
sprite_index = spr_cutscene_20_lancer_stone; |
137 |
image_speed = 0; |
138 |
speed = 0; |
139 |
hspeed = 0; |
140 |
gravity = 0; |
141 |
} |
142 |
if (global.submenu != 4 || global.interact != 5) |
143 |
instance_destroy(); |