Deltarune (Chapter 2) script viewer

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gml_Object_obj_hangplug_spark_Create_0

(view raw script w/o annotations or w/e)
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destroyoffscreen = true;
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tolerance = 80;
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scaler = 0.25;
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timer = 0;
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con = 0;
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image_xscale = 2;
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image_yscale = 2;
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basey = y;
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flashtimer = 0;
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checkx = -1;
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checky = -1;
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checkxa = -1;
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checkxb = -1;
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sparkcheckid = 0;
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target = 3;
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active = 1;
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timer = 0;
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damage = 18;
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exist_timer = 0;
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active = 1;
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sparkid = 0;
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fallAmount = 160;
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bounce = true;
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scr_depth
scr_depth

function scr_depth() { depth = 100000 - ((y * 10) + (sprite_height * 10)); }
();
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left = 0;
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right = 0;