destroyoffscreen = true; tolerance = 80; scaler = 0.25; timer = 0; con = 0; image_xscale = 2; image_yscale = 2; basey = y; flashtimer = 0; checkx = -1; checky = -1; checkxa = -1; checkxb = -1; sparkcheckid = 0; target = 3; active = 1; timer = 0; damage = 18; exist_timer = 0; active = 1; sparkid = 0; fallAmount = 160; bounce = true; scr_depth(); left = 0; right = 0;