|
1
|
if (os_type == os_windows || os_type == os_linux || os_type == os_macosx)
|
|
2
|
{
|
|
3
|
var controllerUpdate = -1;
|
|
4
|
for (var i = 0; i < gamepad_get_device_count(); i++)
|
|
5
|
{
|
|
6
|
if (gamepad_is_connected(i) && i != gamepad_id)
|
|
7
|
{
|
|
8
|
if (gamepad_button_check(i, gp_face1) || gamepad_button_check(i, gp_face2) || gamepad_button_check(i, gp_face3) || gamepad_button_check(i, gp_face4) || gamepad_button_check(i, gp_padd) || gamepad_button_check(i, gp_padr) || gamepad_button_check(i, gp_padu) || gamepad_button_check(i, gp_padl) || abs(gamepad_axis_value(i, gp_axislh)) > 0.8 || abs(gamepad_axis_value(i, gp_axislv)) > 0.8)
|
|
9
|
{
|
|
10
|
if (gamepad_get_description(i) != gamepad_get_description(gamepad_id) && gamepad_get_guid(i) != gamepad_get_guid(gamepad_id))
|
|
11
|
controllerUpdate = i;
|
|
12
|
break;
|
|
13
|
}
|
|
14
|
}
|
|
15
|
}
|
|
16
|
if (controllerUpdate != -1)
|
|
17
|
{
|
|
18
|
gamepad_id = controllerUpdate;
|
|
19
|
gamepad_active = 1;
|
|
20
|
var gamepad_description = gamepad_get_description(gamepad_id);
|
|
21
|
if (gamepad_get_guid(gamepad_id) == "4c05e60c000000000000504944564944")
|
|
22
|
{
|
|
23
|
show_debug_message("***** Remap controller: " + gamepad_description + " to " + "DualSense Wireless Controller");
|
|
24
|
var mapping = "a:b1,b:b2,x:b0,y:b3,back:b8,start:b9,leftstick:b10,rightstick:b11,leftshoulder:b4,rightshoulder:b5,dpup:h0.1,dpdown:h0.4,dpleft:h0.8,dpright:h0.2,leftx:a0,lefty:a1,rightx:a2,righty:a5,lefttrigger:a3,righttrigger:a4,";
|
|
25
|
gamepad_test_mapping(gamepad_id, "4c05e60c000000000000504944564944," + gamepad_description + "," + mapping);
|
|
26
|
gamepad_description = "DualSense Wireless Controller";
|
|
27
|
}
|
|
28
|
gamepad_type = gamepad_description;
|
|
29
|
if (gamepad_type != global.gamepad_type)
|
|
30
|
{
|
|
31
|
global.gamepad_type = gamepad_type;
|
|
32
|
scr_controls_defaultscr_controls_default
function scr_controls_default()
{
global.button0 = gp_face1;
global.button1 = gp_face2;
global.button2 = gp_face4;
if (os_type == os_ps4 || os_type == os_ps5)
{
var os_map = os_get_info();
var ps4_confirm_button = undefined;
if (os_map != -1)
{
var mapsize = ds_map_size(os_map);
var key = ds_map_find_first(os_map);
for (var i = 0; i < (mapsize - 1); i++)
{
if (key == "enter_button_assign")
ps4_confirm_button = ds_map_find_value(os_map, key);
else
key = ds_map_find_next(os_map, key);
}
ds_map_destroy(os_map);
}
if (ps4_confirm_button == 0)
{
global.button0 = gp_face2;
global.button1 = gp_face1;
}
else
{
global.button0 = gp_face1;
global.button1 = gp_face2;
}
global.button2 = gp_face4;
}
else if (scr_is_switch_os())
{
global.button0 = gp_face2;
global.button1 = gp_face1;
global.button2 = gp_face4;
}
global.default_button0 = global.button0;
global.default_button1 = global.button1;
global.default_button2 = global.button2;
global.input_k[0] = vk_down;
global.input_k[1] = vk_right;
global.input_k[2] = vk_up;
global.input_k[3] = vk_left;
global.input_k[4] = ord("Z");
global.input_k[5] = ord("X");
global.input_k[6] = ord("C");
global.input_k[7] = vk_enter;
global.input_k[8] = vk_shift;
global.input_k[9] = vk_control;
global.input_g[0] = gp_padd;
global.input_g[1] = gp_padr;
global.input_g[2] = gp_padu;
global.input_g[3] = gp_padl;
global.input_g[4] = global.button0;
global.input_g[5] = global.button1;
global.input_g[6] = global.button2;
global.input_g[7] = 999;
global.input_g[8] = 999;
global.input_g[9] = 999;
if (!i_ex(obj_gamecontroller))
instance_create(0, 0, obj_gamecontroller);
with (obj_gamecontroller)
gamepad_shoulderlb_reassign = 0;
} ();
|
|
33
|
if (_load_enabled)
|
|
34
|
{
|
|
35
|
if (ossafe_file_exists("keyconfig_" + string(global.filechoice) + ".ini"))
|
|
36
|
{
|
|
37
|
ossafe_ini_open("keyconfig_" + string(global.filechoice) + ".ini");
|
|
38
|
for (var i = 0; i < 10; i++)
|
|
39
|
{
|
|
40
|
readval = ini_read_real("KEYBOARD_CONTROLS", string(i), -1);
|
|
41
|
if (readval != -1)
|
|
42
|
global.input_k[i] = readval;
|
|
43
|
}
|
|
44
|
for (var i = 0; i < 10; i++)
|
|
45
|
{
|
|
46
|
readval = ini_read_real("GAMEPAD_CONTROLS", string(i), -1);
|
|
47
|
if (readval != -1)
|
|
48
|
global.input_g[i] = readval;
|
|
49
|
}
|
|
50
|
var readval = ini_read_real("SHOULDERLB_REASSIGN", "SHOULDERLB_REASSIGN", gamepad_shoulderlb_reassign);
|
|
51
|
if (readval != -1)
|
|
52
|
gamepad_shoulderlb_reassign = readval;
|
|
53
|
global.button0 = global.input_g[4];
|
|
54
|
global.button1 = global.input_g[5];
|
|
55
|
global.button2 = global.input_g[6];
|
|
56
|
ossafe_ini_close();
|
|
57
|
}
|
|
58
|
}
|
|
59
|
}
|
|
60
|
}
|
|
61
|
}
|