Deltarune (Chapter 2) script viewer

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gml_Object_obj_dw_transition_Create_0

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1
if (instance_number(obj_dw_transition) > 1)
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    instance_destroy();
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depth = 100;
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con = 8;
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timer = 0;
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index = 0;
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sus_v = 0;
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sus_f = 0;
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dz = 1 + global.darkzone;
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kris_x = 134 + camerax();
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kris_y = 94 + cameray();
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sus_x = 162 + camerax();
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sus_y = 86 + cameray();
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sus_draw = 1;
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sus_sprite = 0;
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sus_index = 0;
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kris_only = 0;
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finaly = 140;
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image_alpha = 0.9;
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linecon = 0;
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linetimer = 0;
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rect_draw = 0;
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fake_screenshake = 0;
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fake_shakeamount = 0;
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rx1 = 138;
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ry1 = 64;
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rx2 = 182;
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ry2 = 118;
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quick_mode = 0;
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soundtimer = 0;
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soundcon = 0;
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linesfxtimer = 0;
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nextroom = 60;
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skiprunback = 0;
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if (global.plot == 9)
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    nextroom = 61;