1 |
global.entrance = 24; |
2 |
instance_create(0, 0, obj_persistentfadein); |
3 |
event_user(7); |
4 |
if (room == room_castle_town) |
5 |
room_goto(room_castle_tutorial ); |
6 |
if (room == room_castle_tutorial) |
7 |
room_goto(room_castle_town ); |
8 |
if (room == room_town_krisyard) |
9 |
room_goto(room_torhouse ); |
10 |
if (room == room_torhouse) |
11 |
room_goto(room_town_krisyard ); |
12 |
if (room == room_town_school) |
13 |
room_goto(room_schoollobby ); |
14 |
if (room == room_schoollobby) |
15 |
room_goto(room_town_school ); |
16 |
if (global.chapter == 2) |
17 |
{ |
18 |
if (room == room_dw_castle_area_2_transformed) |
19 |
room_goto(room_shop1 ); |
20 |
if (room == room_dw_cyber_musical_shop) |
21 |
room_goto(room_shop_ch2_music ); |
22 |
} |