global.entrance = 24; instance_create(0, 0, obj_persistentfadein); event_user(7); if (room == room_castle_town) room_goto(room_castle_tutorial); if (room == room_castle_tutorial) room_goto(room_castle_town); if (room == room_town_krisyard) room_goto(room_torhouse); if (room == room_torhouse) room_goto(room_town_krisyard); if (room == room_town_school) room_goto(room_schoollobby); if (room == room_schoollobby) room_goto(room_town_school); if (global.chapter == 2) { if (room == room_dw_castle_area_2_transformed) room_goto(room_shop1); if (room == room_dw_cyber_musical_shop) room_goto(room_shop_ch2_music); }