Deltarune (Chapter 2) script viewer

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gml_Object_obj_cybercity_mousesign_Step_0

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if (fade_in)
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{
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    if (sign_alpha < 1)
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    {
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        sign_alpha += 0.1;
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        if (sign_alpha >= 1)
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        {
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            fade_in = false;
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            alarm[0] = 15;
gml_Object_obj_cybercity_mousesign_Alarm_0.gml

current_index++; if (current_index < (sprite_get_number(sign_sprite) - 1)) alarm[0] = 10;
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        }
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    }
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}