Deltarune (Chapter 2) script viewer

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gml_Object_obj_cybercity_mousesign_Alarm_0

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1
current_index++;
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if (current_index < (sprite_get_number(sign_sprite) - 1))
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    alarm[0] = 10;
gml_Object_obj_cybercity_mousesign_Alarm_0.gml

current_index++; if (current_index < (sprite_get_number(sign_sprite) - 1)) alarm[0] = 10;