1 |
if (is_active || inactive_cleanup) |
2 |
{ |
3 |
draw_set_color(c_black); |
4 |
draw_set_alpha(frontshadOpacity); |
5 |
if (room == room_dw_cyber_maze_fireworks) |
6 |
draw_rectangle(160, 280, 480, 480, 0); |
7 |
if (room == room_dw_cyber_post_music_boss_slide) |
8 |
{ |
9 |
if (obj_mainchara.x < 840) |
10 |
{ |
11 |
fade_reset = false; |
12 |
fade_cleanup = true; |
13 |
fade_in = false; |
14 |
frontshadOpacity *= (1 - ((520 / obj_mainchara.x) * 0.25)); |
15 |
} |
16 |
else if (!fade_reset) |
17 |
{ |
18 |
fade_reset = true; |
19 |
fade_cleanup = false; |
20 |
fade_timer = 0; |
21 |
} |
22 |
draw_rectangle(520, 2600, 2720, 2640, 0); |
23 |
} |
24 |
draw_set_color(c_white); |
25 |
draw_set_alpha(1); |
26 |
gpu_set_blendenable(false); |
27 |
gpu_set_colorwriteenable(false, false, false, true); |
28 |
draw_set_alpha(0); |
29 |
if (room == room_dw_cyber_maze_fireworks) |
30 |
{ |
31 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 160, 360, 160, 360, 280, 480, 1, 1, c_white, 0); |
32 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 360, 360, 360, 360, 480, 480, 1, 1, c_white, 0); |
33 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 160, 280, 160, 280, 480, 360, 1, 1, c_white, frontshadOpacity); |
34 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 280, 360, 280, 360, 358, 480, 1, 1, c_white, frontshadOpacity); |
35 |
} |
36 |
if (room == room_dw_cyber_post_music_boss_slide) |
37 |
{ |
38 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 520, 2640, 520, 2640, 2720, 2800, 1, 1, c_white, 0); |
39 |
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_areafunction scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 520, 2600, 520, 2600, 2720, 2640, 1, 1, c_white, frontshadOpacity); |
40 |
} |
41 |
draw_set_alpha(1); |
42 |
gpu_set_blendenable(true); |
43 |
gpu_set_colorwriteenable(true, true, true, true); |
44 |
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha); |
45 |
gpu_set_alphatestenable(true); |
46 |
draw_sprite_ext(obj_mainchara.sprite_index, obj_mainchara.image_index, obj_mainchara.x, (obj_mainchara.y + (obj_mainchara.sprite_height * obj_mainchara.image_yscale)) - 4, 2, -2, 0, frontShadowColor, frontshadOpacity); |
47 |
if (i_ex(obj_caterpillarchara)) |
48 |
{ |
49 |
var sus_x, sus_sprite, sus_index, sus_y, sus_height, ral_x, ral_sprite, ral_index, ral_y, ral_height; |
50 |
with (obj_caterpillarchara) |
51 |
{ |
52 |
if (name == "susie") |
53 |
{ |
54 |
sus_x = x; |
55 |
sus_y = y; |
56 |
sus_sprite = sprite_index; |
57 |
sus_index = image_index; |
58 |
sus_height = sprite_height; |
59 |
} |
60 |
if (name == "ralsei") |
61 |
{ |
62 |
ral_x = x; |
63 |
ral_y = y; |
64 |
ral_sprite = sprite_index; |
65 |
ral_index = image_index; |
66 |
ral_height = sprite_height; |
67 |
} |
68 |
} |
69 |
if (sus_x != 0) |
70 |
draw_sprite_ext(sus_sprite, sus_index, sus_x, (sus_y + (sus_height * 2)) - 4, 2, -2, 0, frontShadowColor, frontshadOpacity); |
71 |
if (ral_x != 0) |
72 |
draw_sprite_ext(ral_sprite, ral_index, ral_x, (ral_y + (ral_height * 2)) - 4, 2, -2, 0, frontShadowColor, frontshadOpacity); |
73 |
} |
74 |
if (i_ex(obj_interactablesolid)) |
75 |
{ |
76 |
var hacker_sprite, hacker_index, hacker_x, hacker_y, hacker_height; |
77 |
with (obj_interactablesolid) |
78 |
{ |
79 |
hacker_x = x; |
80 |
hacker_y = y; |
81 |
hacker_sprite = sprite_index; |
82 |
hacker_index = image_index; |
83 |
hacker_height = sprite_height; |
84 |
} |
85 |
draw_sprite_ext(hacker_sprite, hacker_index, hacker_x, (hacker_y + (hacker_height * 2)) - 4, 2, -2, 0, frontShadowColor, 1); |
86 |
} |
87 |
gpu_set_alphatestenable(false); |
88 |
gpu_set_blendmode(bm_normal); |
89 |
} |