|
1
|
if (is_active || inactive_cleanup)
|
|
2
|
{
|
|
3
|
draw_set_color(c_black);
|
|
4
|
draw_set_alpha(frontshadOpacity);
|
|
5
|
if (room == room_dw_cyber_maze_fireworks)
|
|
6
|
draw_rectangle(160, 280, 480, 480, 0);
|
|
7
|
if (room == room_dw_cyber_post_music_boss_slide)
|
|
8
|
{
|
|
9
|
if (obj_mainchara.x < 840)
|
|
10
|
{
|
|
11
|
fade_reset = false;
|
|
12
|
fade_cleanup = true;
|
|
13
|
fade_in = false;
|
|
14
|
frontshadOpacity *= (1 - ((520 / obj_mainchara.x) * 0.25));
|
|
15
|
}
|
|
16
|
else if (!fade_reset)
|
|
17
|
{
|
|
18
|
fade_reset = true;
|
|
19
|
fade_cleanup = false;
|
|
20
|
fade_timer = 0;
|
|
21
|
}
|
|
22
|
draw_rectangle(520, 2600, 2720, 2640, 0);
|
|
23
|
}
|
|
24
|
draw_set_color(c_white);
|
|
25
|
draw_set_alpha(1);
|
|
26
|
gpu_set_blendenable(false);
|
|
27
|
gpu_set_colorwriteenable(false, false, false, true);
|
|
28
|
draw_set_alpha(0);
|
|
29
|
if (room == room_dw_cyber_maze_fireworks)
|
|
30
|
{
|
|
31
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 160, 360, 160, 360, 280, 480, 1, 1, c_white, 0);
|
|
32
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 360, 360, 360, 360, 480, 480, 1, 1, c_white, 0);
|
|
33
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 160, 280, 160, 280, 480, 360, 1, 1, c_white, frontshadOpacity);
|
|
34
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 280, 360, 280, 360, 358, 480, 1, 1, c_white, frontshadOpacity);
|
|
35
|
}
|
|
36
|
if (room == room_dw_cyber_post_music_boss_slide)
|
|
37
|
{
|
|
38
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 520, 2640, 520, 2640, 2720, 2800, 1, 1, c_white, 0);
|
|
39
|
scr_draw_sprite_tiled_areascr_draw_sprite_tiled_area
function scr_draw_sprite_tiled_area()
{
var sprite = argument[0];
var subimg = argument[1];
var xx = argument[2];
var yy = argument[3];
var x1 = argument[4];
var y1 = argument[5];
var x2 = argument[6];
var y2 = argument[7];
var xscale = argument[8];
var yscale = argument[9];
var col = (argument_count > 10) ? argument[10] : 16777215;
var alpha = (argument_count > 11) ? argument[11] : 1;
var sw = sprite_get_width(sprite) * xscale;
var sh = sprite_get_height(sprite) * yscale;
var i = x1 - ((x1 % sw) - (xx % sw)) - (sw * ((x1 % sw) < (xx % sw)));
var j = y1 - ((y1 % sh) - (yy % sh)) - (sh * ((y1 % sh) < (yy % sh)));
var jj = j;
while (i <= x2)
{
while (j <= y2)
{
var left;
if (i <= x1)
left = x1 - i;
else
left = 0;
var X = i + left;
var top;
if (j <= y1)
top = y1 - j;
else
top = 0;
var Y = j + top;
var width;
if (x2 <= (i + sw))
width = ((sw - ((i + sw) - x2)) + 1) - left;
else
width = sw - left;
var height;
if (y2 <= (j + sh))
height = ((sh - ((j + sh) - y2)) + 1) - top;
else
height = sh - top;
draw_sprite_part_ext(sprite, subimg, left, top, width, height, X, Y, xscale, yscale, col, alpha);
j += sh;
}
j = jj;
i += sw;
}
return 0;
} (spr_blank_tile_white, 0, 520, 2600, 520, 2600, 2720, 2640, 1, 1, c_white, frontshadOpacity);
|
|
40
|
}
|
|
41
|
draw_set_alpha(1);
|
|
42
|
gpu_set_blendenable(true);
|
|
43
|
gpu_set_colorwriteenable(true, true, true, true);
|
|
44
|
gpu_set_blendmode_ext(bm_dest_alpha, bm_inv_dest_alpha);
|
|
45
|
gpu_set_alphatestenable(true);
|
|
46
|
draw_sprite_ext(obj_mainchara.sprite_index, obj_mainchara.image_index, obj_mainchara.x, (obj_mainchara.y + (obj_mainchara.sprite_height * obj_mainchara.image_yscale)) - 4, 2, -2, 0, frontShadowColor, frontshadOpacity);
|
|
47
|
if (i_ex(obj_caterpillarchara))
|
|
48
|
{
|
|
49
|
var sus_x, sus_sprite, sus_index, sus_y, sus_height, ral_x, ral_sprite, ral_index, ral_y, ral_height;
|
|
50
|
with (obj_caterpillarchara)
|
|
51
|
{
|
|
52
|
if (name == "susie")
|
|
53
|
{
|
|
54
|
sus_x = x;
|
|
55
|
sus_y = y;
|
|
56
|
sus_sprite = sprite_index;
|
|
57
|
sus_index = image_index;
|
|
58
|
sus_height = sprite_height;
|
|
59
|
}
|
|
60
|
if (name == "ralsei")
|
|
61
|
{
|
|
62
|
ral_x = x;
|
|
63
|
ral_y = y;
|
|
64
|
ral_sprite = sprite_index;
|
|
65
|
ral_index = image_index;
|
|
66
|
ral_height = sprite_height;
|
|
67
|
}
|
|
68
|
}
|
|
69
|
if (sus_x != 0)
|
|
70
|
draw_sprite_ext(sus_sprite, sus_index, sus_x, (sus_y + (sus_height * 2)) - 4, 2, -2, 0, frontShadowColor, frontshadOpacity);
|
|
71
|
if (ral_x != 0)
|
|
72
|
draw_sprite_ext(ral_sprite, ral_index, ral_x, (ral_y + (ral_height * 2)) - 4, 2, -2, 0, frontShadowColor, frontshadOpacity);
|
|
73
|
}
|
|
74
|
if (i_ex(obj_interactablesolid))
|
|
75
|
{
|
|
76
|
var hacker_sprite, hacker_index, hacker_x, hacker_y, hacker_height;
|
|
77
|
with (obj_interactablesolid)
|
|
78
|
{
|
|
79
|
hacker_x = x;
|
|
80
|
hacker_y = y;
|
|
81
|
hacker_sprite = sprite_index;
|
|
82
|
hacker_index = image_index;
|
|
83
|
hacker_height = sprite_height;
|
|
84
|
}
|
|
85
|
draw_sprite_ext(hacker_sprite, hacker_index, hacker_x, (hacker_y + (hacker_height * 2)) - 4, 2, -2, 0, frontShadowColor, 1);
|
|
86
|
}
|
|
87
|
gpu_set_alphatestenable(false);
|
|
88
|
gpu_set_blendmode(bm_normal);
|
|
89
|
}
|