Deltarune (Chapter 2) script viewer

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gml_Object_obj_crusher_gun_Create_0

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1
alarm[0]
 = obj_spamton_neo_enemy.crusher_turret_speed;
gml_Object_obj_crusher_gun_Alarm_0.gml

if (x < (obj_heart.x + 20)) exit; alarm[0]
 = obj_spamton_neo_enemy.crusher_turret_speed;
shot = instance_create(x, y, obj_regularbullet); shot.hspeed = obj_spamton_neo_enemy.crusher_turret_bullet_speed; shot.gravity_direction = 180; shot.gravity = obj_spamton_neo_enemy.crusher_turret_bullet_gravity; shot.image_xscale = 3; shot.sprite_index = spr_sneo_bullet0;
2
image_xscale = 1;
3
image_yscale = 1.6;
4
image_angle = 90;