1 | if (x < (obj_heart.x + 20)) |
2 | exit; |
3 | alarm[0] = obj_spamton_neo_enemy.crusher_turret_speed; |
4 | shot = instance_create(x, y, obj_regularbullet); |
5 | shot.hspeed = obj_spamton_neo_enemy.crusher_turret_bullet_speed; |
6 | shot.gravity_direction = 180; |
7 | shot.gravity = obj_spamton_neo_enemy.crusher_turret_bullet_gravity; |
8 | shot.image_xscale = 3; |
9 | shot.sprite_index = spr_sneo_bullet0; |