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gml_Object_obj_crusher_gun_Alarm_0

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1
if (x < (obj_heart.x + 20))
2
    exit;
3
alarm[0] = obj_spamton_neo_enemy.crusher_turret_speed;
gml_Object_obj_crusher_gun_Alarm_0.gml

if (x < (obj_heart.x + 20)) exit; alarm[0] = obj_spamton_neo_enemy.crusher_turret_speed; shot = instance_create(x, y, obj_regularbullet); shot.hspeed = obj_spamton_neo_enemy.crusher_turret_bullet_speed; shot.gravity_direction = 180; shot.gravity = obj_spamton_neo_enemy.crusher_turret_bullet_gravity; shot.image_xscale = 3; shot.sprite_index = spr_sneo_bullet0;
4
shot = instance_create(x, y, obj_regularbullet);
5
shot.hspeed = obj_spamton_neo_enemy.crusher_turret_bullet_speed;
6
shot.gravity_direction = 180;
7
shot.gravity = obj_spamton_neo_enemy.crusher_turret_bullet_gravity;
8
shot.image_xscale = 3;
9
shot.sprite_index = spr_sneo_bullet0;