|
1
|
if (x < (obj_heart.x + 20))
|
|
2
|
exit;
|
|
3
|
alarm[0] = obj_spamton_neo_enemy.crusher_turret_speed; gml_Object_obj_crusher_gun_Alarm_0.gml
if (x < (obj_heart.x + 20))
exit;
alarm[0] = obj_spamton_neo_enemy.crusher_turret_speed;
shot = instance_create(x, y, obj_regularbullet);
shot.hspeed = obj_spamton_neo_enemy.crusher_turret_bullet_speed;
shot.gravity_direction = 180;
shot.gravity = obj_spamton_neo_enemy.crusher_turret_bullet_gravity;
shot.image_xscale = 3;
shot.sprite_index = spr_sneo_bullet0;
|
|
4
|
shot = instance_create(x, y, obj_regularbullet);
|
|
5
|
shot.hspeed = obj_spamton_neo_enemy.crusher_turret_bullet_speed;
|
|
6
|
shot.gravity_direction = 180;
|
|
7
|
shot.gravity = obj_spamton_neo_enemy.crusher_turret_bullet_gravity;
|
|
8
|
shot.image_xscale = 3;
|
|
9
|
shot.sprite_index = spr_sneo_bullet0;
|