1 |
layer_set_visible("reference", 0); |
2 |
init = 0; |
3 |
if (global.flag[542 encount_task_manager] != 0) |
4 |
{ |
5 |
swatch = instance_create(500, 500, obj_chaseenemy); |
6 |
with (swatch) |
7 |
{ |
8 |
myencounter = 64; |
9 |
encounterflag = 558; |
10 |
sprite_index = spr_npc_swatchling_sweep_walk; |
11 |
touchsprite = sprite_index; |
12 |
alertskip = 1; |
13 |
pacetype = 0; |
14 |
chasetype = -1; |
15 |
cancelwalk = 1; |
16 |
image_speed = 0.25; |
17 |
eraser = 1; |
18 |
} |
19 |
tasque = instance_create(500, 500, obj_chaseenemy); |
20 |
with (tasque) |
21 |
{ |
22 |
myencounter = 52; |
23 |
encounterflag = 558; |
24 |
sprite_index = spr_tasque_idle; |
25 |
touchsprite = sprite_index; |
26 |
alertskip = 1; |
27 |
pacetype = 0; |
28 |
chasetype = -1; |
29 |
cancelwalk = 1; |
30 |
image_speed = 0.25; |
31 |
eraser = 1; |
32 |
} |
33 |
} |
34 |
else |
35 |
{ |
36 |
instance_destroy(); |
37 |
} |
38 |
pathProg = 0; |
39 |
timer = 0; |