layer_set_visible("reference", 0); init = 0; if (global.flag[542] != 0) { swatch = instance_create(500, 500, obj_chaseenemy); with (swatch) { myencounter = 64; encounterflag = 558; sprite_index = spr_npc_swatchling_sweep_walk; touchsprite = sprite_index; alertskip = 1; pacetype = 0; chasetype = -1; cancelwalk = 1; image_speed = 0.25; eraser = 1; } tasque = instance_create(500, 500, obj_chaseenemy); with (tasque) { myencounter = 52; encounterflag = 558; sprite_index = spr_tasque_idle; touchsprite = sprite_index; alertskip = 1; pacetype = 0; chasetype = -1; cancelwalk = 1; image_speed = 0.25; eraser = 1; } } else { instance_destroy(); } pathProg = 0; timer = 0;