|
1
|
if (con == 1 && !d_ex())
|
|
2
|
{
|
|
3
|
global.interact = 1;
|
|
4
|
hand2 = instance_create(498, 258, obj_marker);
|
|
5
|
hand2.sprite_index = spr_dw_mansion_hands_cutscene;
|
|
6
|
hand2.image_xscale = -2;
|
|
7
|
hand2.image_yscale = 2;
|
|
8
|
hand2.depth = depth - 30;
|
|
9
|
hand2.image_index = 1;
|
|
10
|
hand2.image_speed = 0;
|
|
11
|
coverup = instance_create(416, 246, obj_marker);
|
|
12
|
coverup.sprite_index = spr_mansion_hands_coverup;
|
|
13
|
coverup.image_xscale = 2;
|
|
14
|
coverup.image_yscale = 2;
|
|
15
|
coverup.depth = hand2.depth - 20;
|
|
16
|
bubbles2 = instance_create(420, 238, obj_marker);
|
|
17
|
bubbles2.sprite_index = spr_mansion_hands_bubbles;
|
|
18
|
bubbles2.image_speed = 0.25;
|
|
19
|
bubbles2.image_xscale = 2;
|
|
20
|
bubbles2.image_yscale = 2;
|
|
21
|
bubbles2.depth = hand2.depth - 100;
|
|
22
|
con++;
|
|
23
|
}
|
|
24
|
if (con == 2)
|
|
25
|
{
|
|
26
|
if (hand2.y > 64)
|
|
27
|
{
|
|
28
|
hand2.y -= 2;
|
|
29
|
}
|
|
30
|
else
|
|
31
|
{
|
|
32
|
hand2.y = 64;
|
|
33
|
timer = 0;
|
|
34
|
con++;
|
|
35
|
}
|
|
36
|
}
|
|
37
|
if (con == 3)
|
|
38
|
{
|
|
39
|
timer++;
|
|
40
|
if (timer == 1)
|
|
41
|
{
|
|
42
|
with (coverup)
|
|
43
|
instance_destroy();
|
|
44
|
timer = 0;
|
|
45
|
con++;
|
|
46
|
}
|
|
47
|
}
|
|
48
|
if (con == 4)
|
|
49
|
{
|
|
50
|
timer++;
|
|
51
|
if (timer == 5)
|
|
52
|
con++;
|
|
53
|
}
|
|
54
|
if (con == 5)
|
|
55
|
{
|
|
56
|
with (hand1)
|
|
57
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x - 64, y, 14);
|
|
58
|
with (hand2)
|
|
59
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 64, y, 14);
|
|
60
|
timer = 0;
|
|
61
|
con++;
|
|
62
|
}
|
|
63
|
if (con == 6)
|
|
64
|
{
|
|
65
|
timer++;
|
|
66
|
if (timer == 15)
|
|
67
|
con++;
|
|
68
|
}
|
|
69
|
if (con == 7)
|
|
70
|
{
|
|
71
|
with (hand1)
|
|
72
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 164, y, 8);
|
|
73
|
with (hand2)
|
|
74
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x - 164, y, 8);
|
|
75
|
timer = 0;
|
|
76
|
con++;
|
|
77
|
}
|
|
78
|
if (con == 8)
|
|
79
|
{
|
|
80
|
timer++;
|
|
81
|
if (timer < 8 && (timer % 2) == 0)
|
|
82
|
{
|
|
83
|
with (hand1)
|
|
84
|
scr_afterimagefastscr_afterimagefast
function scr_afterimagefast()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
afterimage.fadeSpeed = 0.08;
return afterimage;
} ();
|
|
85
|
with (hand2)
|
|
86
|
scr_afterimagefastscr_afterimagefast
function scr_afterimagefast()
{
afterimage = instance_create(x, y, obj_afterimage);
afterimage.sprite_index = sprite_index;
afterimage.image_index = image_index;
afterimage.image_blend = image_blend;
afterimage.image_speed = 0;
afterimage.depth = depth;
afterimage.image_xscale = image_xscale;
afterimage.image_yscale = image_yscale;
afterimage.image_angle = image_angle;
afterimage.fadeSpeed = 0.08;
return afterimage;
} ();
|
|
87
|
}
|
|
88
|
if (timer == 8)
|
|
89
|
{
|
|
90
|
snd_play(snd_whip_crack_only);
|
|
91
|
instance_create(x, y, obj_shake);
|
|
92
|
}
|
|
93
|
if (timer == 9)
|
|
94
|
{
|
|
95
|
with (hand1)
|
|
96
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x - 100, y, 16);
|
|
97
|
with (hand2)
|
|
98
|
scr_move_to_point_over_timescr_move_to_point_over_time
function scr_move_to_point_over_time(arg0, arg1, arg2)
{
_mmm = instance_create(x, y, obj_move_to_point);
_mmm.target = id;
_mmm.movex = arg0;
_mmm.movey = arg1;
_mmm.movemax = arg2;
return _mmm;
} (x + 100, y, 16);
|
|
99
|
timer = 0;
|
|
100
|
with (obj_bridgeSwapper)
|
|
101
|
alarm[0]
|
|
102
|
con++;
|
|
103
|
}
|
|
104
|
}
|
|
105
|
if (con == 9)
|
|
106
|
{
|
|
107
|
timer++;
|
|
108
|
if (timer == 45)
|
|
109
|
{
|
|
110
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("no_name");
|
|
111
|
msgsetloc(0, * (Looks like the hand is out of the way now...)Wait for inputClose Message"* (Looks like the hand is out of the way now...)/%", "obj_controller_mansion_hands_slash_Step_0_gml_115_0" );
|
|
112
|
d_make();
|
|
113
|
con++;
|
|
114
|
timer = 0;
|
|
115
|
}
|
|
116
|
}
|
|
117
|
if (con == 10 && !d_ex())
|
|
118
|
{
|
|
119
|
if (timer == 0)
|
|
120
|
scr_cameraresetscr_camerareset
function scr_camerareset(arg0)
{
camreset = instance_create(x, y, obj_camera_resetter);
camreset.timertarg = arg0;
} (12);
|
|
121
|
timer++;
|
|
122
|
if (timer == 13)
|
|
123
|
{
|
|
124
|
global.interact = 0;
|
|
125
|
global.facing = 0;
|
|
126
|
scr_tempsavescr_tempsave
function scr_tempsave()
{
filechoicebk2 = global.filechoice;
global.filechoice = 9;
scr_saveprocess(global.filechoice);
global.filechoice = filechoicebk2;
} ();
|
|
127
|
con++;
|
|
128
|
}
|
|
129
|
}
|
|
130
|
if (con > 3)
|
|
131
|
{
|
|
132
|
if (i_ex(bubbles2))
|
|
133
|
{
|
|
134
|
with (bubbles2)
|
|
135
|
x = other.hand2.x - 82;
|
|
136
|
}
|
|
137
|
}
|
|
138
|
if (i_ex(bubbles1))
|
|
139
|
{
|
|
140
|
with (bubbles1)
|
|
141
|
x = other.hand1.x - 82;
|
|
142
|
}
|