Deltarune (Chapter 2) script viewer

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gml_Object_obj_controller_mansion_hands_Step_0

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1
if (con == 1 && !d_ex())
2
{
3
    global.interact = 1;
4
    hand2 = instance_create(498, 258, obj_marker);
5
    hand2.sprite_index = spr_dw_mansion_hands_cutscene;
6
    hand2.image_xscale = -2;
7
    hand2.image_yscale = 2;
8
    hand2.depth = depth - 30;
9
    hand2.image_index = 1;
10
    hand2.image_speed = 0;
11
    coverup = instance_create(416, 246, obj_marker);
12
    coverup.sprite_index = spr_mansion_hands_coverup;
13
    coverup.image_xscale = 2;
14
    coverup.image_yscale = 2;
15
    coverup.depth = hand2.depth - 20;
16
    bubbles2 = instance_create(420, 238, obj_marker);
17
    bubbles2.sprite_index = spr_mansion_hands_bubbles;
18
    bubbles2.image_speed = 0.25;
19
    bubbles2.image_xscale = 2;
20
    bubbles2.image_yscale = 2;
21
    bubbles2.depth = hand2.depth - 100;
22
    con++;
23
}
24
if (con == 2)
25
{
26
    if (hand2.y > 64)
27
    {
28
        hand2.y -= 2;
29
    }
30
    else
31
    {
32
        hand2.y = 64;
33
        timer = 0;
34
        con++;
35
    }
36
}
37
if (con == 3)
38
{
39
    timer++;
40
    if (timer == 1)
41
    {
42
        with (coverup)
43
            instance_destroy();
44
        timer = 0;
45
        con++;
46
    }
47
}
48
if (con == 4)
49
{
50
    timer++;
51
    if (timer == 5)
52
        con++;
53
}
54
if (con == 5)
55
{
56
    with (hand1)
57
        scr_move_to_point_over_time
scr_move_to_point_over_time

function scr_move_to_point_over_time(arg0, arg1, arg2) { _mmm = instance_create(x, y, obj_move_to_point); _mmm.target = id; _mmm.movex = arg0; _mmm.movey = arg1; _mmm.movemax = arg2; return _mmm; }
(x - 64, y, 14);
58
    with (hand2)
59
        scr_move_to_point_over_time
scr_move_to_point_over_time

function scr_move_to_point_over_time(arg0, arg1, arg2) { _mmm = instance_create(x, y, obj_move_to_point); _mmm.target = id; _mmm.movex = arg0; _mmm.movey = arg1; _mmm.movemax = arg2; return _mmm; }
(x + 64, y, 14);
60
    timer = 0;
61
    con++;
62
}
63
if (con == 6)
64
{
65
    timer++;
66
    if (timer == 15)
67
        con++;
68
}
69
if (con == 7)
70
{
71
    with (hand1)
72
        scr_move_to_point_over_time
scr_move_to_point_over_time

function scr_move_to_point_over_time(arg0, arg1, arg2) { _mmm = instance_create(x, y, obj_move_to_point); _mmm.target = id; _mmm.movex = arg0; _mmm.movey = arg1; _mmm.movemax = arg2; return _mmm; }
(x + 164, y, 8);
73
    with (hand2)
74
        scr_move_to_point_over_time
scr_move_to_point_over_time

function scr_move_to_point_over_time(arg0, arg1, arg2) { _mmm = instance_create(x, y, obj_move_to_point); _mmm.target = id; _mmm.movex = arg0; _mmm.movey = arg1; _mmm.movemax = arg2; return _mmm; }
(x - 164, y, 8);
75
    timer = 0;
76
    con++;
77
}
78
if (con == 8)
79
{
80
    timer++;
81
    if (timer < 8 && (timer % 2) == 0)
82
    {
83
        with (hand1)
84
            scr_afterimagefast
scr_afterimagefast

function scr_afterimagefast() { afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; afterimage.fadeSpeed = 0.08; return afterimage; }
();
85
        with (hand2)
86
            scr_afterimagefast
scr_afterimagefast

function scr_afterimagefast() { afterimage = instance_create(x, y, obj_afterimage); afterimage.sprite_index = sprite_index; afterimage.image_index = image_index; afterimage.image_blend = image_blend; afterimage.image_speed = 0; afterimage.depth = depth; afterimage.image_xscale = image_xscale; afterimage.image_yscale = image_yscale; afterimage.image_angle = image_angle; afterimage.fadeSpeed = 0.08; return afterimage; }
();
87
    }
88
    if (timer == 8)
89
    {
90
        snd_play(snd_whip_crack_only);
91
        instance_create(x, y, obj_shake);
92
    }
93
    if (timer == 9)
94
    {
95
        with (hand1)
96
            scr_move_to_point_over_time
scr_move_to_point_over_time

function scr_move_to_point_over_time(arg0, arg1, arg2) { _mmm = instance_create(x, y, obj_move_to_point); _mmm.target = id; _mmm.movex = arg0; _mmm.movey = arg1; _mmm.movemax = arg2; return _mmm; }
(x - 100, y, 16);
97
        with (hand2)
98
            scr_move_to_point_over_time
scr_move_to_point_over_time

function scr_move_to_point_over_time(arg0, arg1, arg2) { _mmm = instance_create(x, y, obj_move_to_point); _mmm.target = id; _mmm.movex = arg0; _mmm.movey = arg1; _mmm.movemax = arg2; return _mmm; }
(x + 100, y, 16);
99
        timer = 0;
100
        with (obj_bridgeSwapper)
101
alarm[0]
102
        con++;
103
    }
104
}
105
if (con == 9)
106
{
107
    timer++;
108
    if (timer == 45)
109
    {
110
        scr_speaker
scr_speaker

function scr_speaker(arg0) { _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("no_name");
111
        msgsetloc(0, 
* (Looks like the hand is out of the way now...)Wait for inputClose Message
"* (Looks like the hand is out of the way now...)/%", "obj_controller_mansion_hands_slash_Step_0_gml_115_0"
);
112
        d_make();
113
        con++;
114
        timer = 0;
115
    }
116
}
117
if (con == 10 && !d_ex())
118
{
119
    if (timer == 0)
120
        scr_camerareset
scr_camerareset

function scr_camerareset(arg0) { camreset = instance_create(x, y, obj_camera_resetter); camreset.timertarg = arg0; }
(12);
121
    timer++;
122
    if (timer == 13)
123
    {
124
        global.interact = 0;
125
        global.facing = 0;
126
        scr_tempsave
scr_tempsave

function scr_tempsave() { filechoicebk2 = global.filechoice; global.filechoice = 9; scr_saveprocess(global.filechoice); global.filechoice = filechoicebk2; }
();
127
        con++;
128
    }
129
}
130
if (con > 3)
131
{
132
    if (i_ex(bubbles2))
133
    {
134
        with (bubbles2)
135
            x = other.hand2.x - 82;
136
    }
137
}
138
if (i_ex(bubbles1))
139
{
140
    with (bubbles1)
141
        x = other.hand1.x - 82;
142
}