|
1
|
if (obj_mainchara.x > 120 && con == 0)
|
|
2
|
con = 1;
|
|
3
|
if (con == 1 && !d_ex())
|
|
4
|
{
|
|
5
|
queen_monitor.turnon = 1;
|
|
6
|
global.interact = 1;
|
|
7
|
global.flag[400 vase_intro_status] = 1;
|
|
8
|
con++;
|
|
9
|
}
|
|
10
|
if (con == 2 && !d_ex())
|
|
11
|
{
|
|
12
|
scr_speakerscr_speaker
function scr_speaker(arg0)
{
_speaker = arg0;
global.typer = 5;
if (global.darkzone == 1)
global.typer = 6;
if (global.fighting == 1)
global.typer = 4;
global.fc = 0;
global.fe = 0;
if (_speaker == "silent" && global.darkzone == 0)
global.typer = 2;
if (_speaker == "silent" && global.darkzone == 1)
global.typer = 36;
if (_speaker == "balloon" || _speaker == "enemy")
global.typer = 50;
if (_speaker == "sans")
{
global.typer = 14;
global.fc = 6;
}
if (_speaker == "undyne" || _speaker == "und")
{
global.typer = 17;
global.fc = 9;
}
if (_speaker == "temmie" || _speaker == "tem")
global.typer = 21;
if (_speaker == "jevil")
global.typer = 35;
if (_speaker == "catti")
global.fc = 13;
if (_speaker == "jockington" || _speaker == "joc")
global.fc = 14;
if (_speaker == "catty" || _speaker == "caddy")
global.fc = 16;
if (_speaker == "bratty" || _speaker == "bra")
global.fc = 17;
if (_speaker == "rouxls" || _speaker == "rou")
global.fc = 18;
if (_speaker == "burgerpants" || _speaker == "bur")
global.fc = 19;
if (_speaker == "spamton")
{
if (global.fighting == 0)
global.typer = 66;
else
global.typer = 68;
}
if (_speaker == "sneo")
global.typer = 67;
if (_speaker == "susie" || _speaker == "sus")
{
global.fc = 1;
global.typer = 10;
if (global.darkzone == 1)
{
global.typer = 30;
if (global.fighting == 1)
global.typer = 47;
}
}
if (_speaker == "ralsei" || _speaker == "ral")
{
global.fc = 2;
global.typer = 31;
if (global.fighting == 1)
global.typer = 45;
if (global.flag[30 ralsei_hat_state] == 1)
global.typer = 6;
}
if (_speaker == "noelle" || _speaker == "noe")
{
global.fc = 3;
if (global.darkzone == 0)
global.typer = 12;
else
global.typer = 56;
if (global.fighting == 1)
global.typer = 59;
}
if (_speaker == "toriel" || _speaker == "tor")
{
global.fc = 4;
global.typer = 7;
}
if (_speaker == "asgore" || _speaker == "asg")
{
global.fc = 10;
global.typer = 18;
}
if (_speaker == "king" || _speaker == "kin")
{
global.fc = 20;
global.typer = 33;
if (global.chapter == 1)
{
if (global.plot < 235)
global.typer = 36;
}
if (global.fighting == 1)
... ("queen");
|
|
13
|
msgsetloc(0, * Now I Know You Are All Loving My MansionWait for input"* Now I Know You Are All Loving My Mansion/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b" );
|
|
14
|
msgnextloc(* But We Have A Few Rules Around Here You Have To FollowWait for input"* But We Have A Few Rules Around Here You Have To Follow/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0" );
|
|
15
|
msgnextloc(* One Wipe Your ShoesWait for input"* One Wipe Your Shoes/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0" );
|
|
16
|
msgnextloc(* Two Have FunWait for input"* Two Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0" );
|
|
17
|
msgnextloc(* Three Respect The PotteryWait for input"* Three Respect The Pottery/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0" );
|
|
18
|
msgnextloc(* Four Have FunWait for input"* Four Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0" );
|
|
19
|
msgnextloc(* Five List Entry Duplication ErrorWait for inputClose Message"* Five List Entry Duplication Error/%", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0" );
|
|
20
|
d = d_make();
|
|
21
|
d.side = 1;
|
|
22
|
con++;
|
|
23
|
timer = 0;
|
|
24
|
}
|
|
25
|
if (con == 3 && !d_ex() && queen_monitor.turnoff == 0)
|
|
26
|
{
|
|
27
|
queen_monitor.turnoff = 1;
|
|
28
|
global.interact = 0;
|
|
29
|
}
|
|
30
|
if (con == 3 && !instance_exists(obj_queenvase))
|
|
31
|
{
|
|
32
|
global.flag[400 vase_intro_status] = 2;
|
|
33
|
snd_play(snd_b);
|
|
34
|
enemy1 = instance_create(-146, 200, obj_chaseenemy);
|
|
35
|
with (enemy1)
|
|
36
|
{
|
|
37
|
myencounter = 64;
|
|
38
|
sprite_index = spr_npc_swatchling_sweep_walk;
|
|
39
|
touchsprite = spr_swatchling_hurt;
|
|
40
|
radius = 10000;
|
|
41
|
ignoresolid = 1;
|
|
42
|
alertcon = 0;
|
|
43
|
alertskip = 1;
|
|
44
|
eraser = 1;
|
|
45
|
facing = 1;
|
|
46
|
chasetype = 7;
|
|
47
|
}
|
|
48
|
enemy2 = instance_create(640, 200, obj_chaseenemy);
|
|
49
|
with (enemy2)
|
|
50
|
{
|
|
51
|
myencounter = 64;
|
|
52
|
sprite_index = spr_npc_swatchling_sweep_walk;
|
|
53
|
touchsprite = spr_swatchling_hurt;
|
|
54
|
radius = 10000;
|
|
55
|
ignoresolid = 1;
|
|
56
|
alertcon = 0;
|
|
57
|
eraser = 1;
|
|
58
|
alertskip = 1;
|
|
59
|
chasetype = 7;
|
|
60
|
}
|
|
61
|
con = 4;
|
|
62
|
}
|
|
63
|
if (con == 4)
|
|
64
|
{
|
|
65
|
if (!i_ex(enemy1) || !i_ex(enemy2))
|
|
66
|
con = 5;
|
|
67
|
}
|
|
68
|
if (con == 5)
|
|
69
|
{
|
|
70
|
}
|