if (obj_mainchara.x > 120 && con == 0) con = 1; if (con == 1 && !d_ex()) { queen_monitor.turnon = 1; global.interact = 1; global.flag[400] = 1; con++; } if (con == 2 && !d_ex()) { scr_speaker("queen"); msgsetloc(0, "* Now I Know You Are All Loving My Mansion/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_16_0_b"); msgnextloc("* But We Have A Few Rules Around Here You Have To Follow/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_17_0"); msgnextloc("* One Wipe Your Shoes/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_18_0"); msgnextloc("* Two Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_19_0"); msgnextloc("* Three Respect The Pottery/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_20_0"); msgnextloc("* Four Have Fun/", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_21_0"); msgnextloc("* Five List Entry Duplication Error/%", "obj_controller_dw_mansion_single_pot_slash_Step_0_gml_22_0"); d = d_make(); d.side = 1; con++; timer = 0; } if (con == 3 && !d_ex() && queen_monitor.turnoff == 0) { queen_monitor.turnoff = 1; global.interact = 0; } if (con == 3 && !instance_exists(obj_queenvase)) { global.flag[400] = 2; snd_play(snd_b); enemy1 = instance_create(-146, 200, obj_chaseenemy); with (enemy1) { myencounter = 64; sprite_index = spr_npc_swatchling_sweep_walk; touchsprite = spr_swatchling_hurt; radius = 10000; ignoresolid = 1; alertcon = 0; alertskip = 1; eraser = 1; facing = 1; chasetype = 7; } enemy2 = instance_create(640, 200, obj_chaseenemy); with (enemy2) { myencounter = 64; sprite_index = spr_npc_swatchling_sweep_walk; touchsprite = spr_swatchling_hurt; radius = 10000; ignoresolid = 1; alertcon = 0; eraser = 1; alertskip = 1; chasetype = 7; } con = 4; } if (con == 4) { if (!i_ex(enemy1) || !i_ex(enemy2)) con = 5; } if (con == 5) { }