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gml_Object_obj_controller_dw_mansion_potBalance_Alarm_0

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if (instance_exists(obj_npc_butler))
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{
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    with (obj_npc_butler)
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    {
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        var modifier;
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        if (image_xscale == -2)
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            modifier = -100;
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        else
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            modifier = -36;
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        newenem = instance_create(x + modifier, y, obj_chaseenemy);
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        with (newenem)
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        {
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            myencounter = 56;
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            sprite_index = spr_npc_swatchling_sweep_walk;
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            if (other.image_xscale == -2)
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                facing = 1;
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            touchsprite = spr_npc_swatchling_sweep_walk;
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            radius = 10000;
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            ignoresolid = 0;
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            alertcon = 0;
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            eraser = 1;
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            noAlertSound = 1;
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            frozen = 0;
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            offscreen_frozen = 0;
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        }
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        instance_destroy();
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    }
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    snd_play(snd_b);
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}
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spawnVase = 2;
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triggered = 1;
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if (con == 0)
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    global.interact = 0;