Deltarune (Chapter 2) script viewer

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gml_Object_obj_controller_dw_mansion_b_west_2f_Draw_0

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1
if (global.flag[373 unlocked_east_basement] == 0)
2
{
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    animsiner++;
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    draw_sprite_ext(spr_dw_mansion_basement_switch_on, animsiner / 6, 320, 2280, 2, 2, 0, c_white, 1);
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}
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else
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{
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    draw_sprite_ext(spr_dw_mansion_basement_switch_off, 0, 320, 2280, 2, 2, 0, c_white, 1);
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}