Deltarune (Chapter 2) script viewer

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gml_Object_obj_controller_dw_mansion_b_west_2f_Create_0

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1
layer_set_visible("TILES_Edge_Hidden", false);
2
if (global.flag[373 unlocked_east_basement] == 1)
3
    instance_destroy();
4
depth = 100001;
5
con = 0;
6
forcefield = 0;
7
animsiner = 0;