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gml_Object_obj_controller_dw_city_mice_Step_0

(view raw script w/o annotations or w/e)
1
if (instance_exists(obj_mouseSpawnSwitch))
2
{
3
    if (obj_mouseSpawnSwitch.introFinished == 1)
4
    {
5
        if (victory == 1 && victoryCelebrated == 0)
6
        {
7
            global.interact = 1;
8
            if (instance_exists(obj_mouseSpawnSwitch))
9
                obj_mouseSpawnSwitch.timer = 0;
10
            if (noelleScared > 0)
11
            {
12
                global.interact = 1;
13
                if (con == 0)
14
                {
15
                    global.plot = 72;
16
                    
scr_tempsave
scr_tempsave

function
scr_tempsave()
{ filechoicebk2 = global.filechoice; global.filechoice = 9;
scr_saveprocess(global.filechoice);
global.filechoice = filechoicebk2; }
();
17
                    global.interact = 1;
18
                    if (instance_exists(obj_npc_facing))
19
                    {
20
                        obj_caterpillarchara.x = obj_npc_facing.x;
21
                        obj_caterpillarchara.y = obj_npc_facing.y;
22
                        with (obj_npc_facing)
23
                            instance_destroy();
24
                    }
25
                    else if (instance_exists(obj_noelle_scared))
26
                    {
27
                        obj_caterpillarchara.x = obj_noelle_scared.x;
28
                        obj_caterpillarchara.y = obj_noelle_scared.y;
29
                        with (obj_noelle_scared)
30
                            instance_destroy();
31
                    }
32
                    cutscene_master = 
scr_cutscene_make
scr_cutscene_make

function
scr_cutscene_make()
{ _cutscene_master = instance_create(0, 0, obj_cutscene_master); _cutscene_master.master_object = id; return _cutscene_master; }
();
33
                    
scr_maincharacters_actors
scr_maincharacters_actors

function
scr_maincharacters_actors()
{ actor_count = 0; kr = 0; kr_actor = instance_create(obj_mainchara.x, obj_mainchara.y, obj_actor);
scr_actor_setup(kr, kr_actor, "kris");
kr_actor.sprite_index = obj_mainchara.sprite_index; kr_actor.depth = obj_mainchara.depth; with (obj_mainchara) visible = 0; for (__jj = 0; __jj < array_length_1d(global.cinstance); __jj++) { if (i_ex(global.cinstance[__jj])) { if (global.cinstance[__jj].name == "susie") { actor_count++; su = __jj + 1; su_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(su, su_actor, "susie");
su_actor.sprite_index = global.cinstance[__jj].sprite_index; su_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "ralsei") { actor_count++; ra = __jj + 1; ra_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(ra, ra_actor, "ralsei");
ra_actor.sprite_index = global.cinstance[__jj].sprite_index; ra_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } if (global.cinstance[__jj].name == "noelle") { actor_count++; no = __jj + 1; no_actor = instance_create(global.cinstance[__jj].x, global.cinstance[__jj].y, obj_actor);
scr_actor_setup(no, no_actor, "noelle");
no_actor.sprite_index = global.cinstance[__jj].sprite_index; no_actor.depth = global.cinstance[__jj].depth; with (global.cinstance[__jj]) visible = 0; } } } }
();
34
                    con = 1;
35
                }
36
                if (con == 1)
37
                {
38
                    con = -1;
39
                    
c_wait
c_wait

function
c_wait(arg0)
{
c_cmd("wait", arg0, 0, 0, 0);
}
(15);
40
                    
c_sel
c_sel

function
c_sel(arg0)
{
c_cmd("select", arg0, 0, 0, 0);
}
(no);
41
                    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(300, 225, 28);
42
                    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(300, 262, 10);
43
                    
c_walkdirect_wait
c_walkdirect_wait

function
c_walkdirect_wait(arg0, arg1, arg2)
{
c_walkdirect(arg0, arg1, arg2);
c_wait(arg2);
}
(244, 262, 12);
44
                    
c_speaker
c_speaker

function
c_speaker(arg0)
{
c_cmd("speaker", arg0, 0, 0, 0);
}
("noelle");
45
                    if (obj_mouseSpawnSwitch.earlywin == 0)
46
                        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 4* L-looks like that took care of it...Wait for inputClose Message
"\\E4* L-looks like that took care of it.../%", "obj_controller_dw_city_mice_slash_Step_0_gml_48_0"
);
47
                    else
48
                        
c_msgsetloc
c_msgsetloc

function
c_msgsetloc(arg0, arg1, arg2)
{ var msg_index = arg0; var english = arg1; var localized_string_id = arg2; var str = english; if (!is_english()) str =
scr_84_get_lang_string(localized_string_id);
c_msgset(msg_index, str);
}
(0,
Face 8* W-well,Delay 11 hopefully that won't happen again!Wait for inputClose Message
"\\E8* W-well^1, hopefully that won't happen again!/%", "obj_controller_dw_city_mice_slash_Step_0_gml_54_0"
);
49
                    
c_talk_wait
c_talk_wait

function
c_talk_wait()
{
c_talk();
c_waittalk();
}
();
50
                    
c_actortokris
c_actortokris

function
c_actortokris()
{
c_cmd("actortokris", 0, 0, 0, 0);
}
();
51
                    
c_actortocaterpillar
c_actortocaterpillar

function
c_actortocaterpillar()
{
c_cmd("actortocaterpillar", 0, 0, 0, 0);
}
();
52
                    
c_var_instance
c_var_instance

function
c_var_instance(arg0, arg1, arg2)
{
c_cmd_x("var", arg0, arg1, arg2, 0, 0, 0);
}
(id, "con", 2);
53
                    
c_terminatekillactors
c_terminatekillactors

function
c_terminatekillactors()
{
c_cmd("terminatekillactors", 0, 0, 0, 0);
}
();
54
                }
55
                if (con == 2 && !d_ex())
56
                {
57
                    global.interact = 0;
58
                    victoryCelebrated = 1;
59
                }
60
            }
61
        }
62
    }
63
}
64
if (victoryCelebrated == 1)
65
{
66
    if (instance_exists(obj_mouseSpawnSwitch))
67
        obj_mouseSpawnSwitch.timer = 29;
68
    if (instance_exists(obj_mouseSpawnSwitch))
69
        obj_mouseSpawnSwitch.introCon = 6;
70
    global.interact = 0;
71
    victoryCelebrated++;
72
}
73
if (scaredAgain == 0)
74
{
75
    global.interact = 1;
76
    scaredAgainCount++;
77
    scaredAgain++;
78
    extTimer = 0;
79
}
80
if (scaredAgain == 1)
81
{
82
    if (instance_exists(obj_npc_facing))
83
        obj_npc_facing.sprite_index = spr_noelle_shocked_dw;
84
    global.interact = 1;
85
    extTimer++;
86
    if (extTimer > 60 && !instance_exists(obj_holemouse))
87
    {
88
        
scr_speaker
scr_speaker

function
scr_speaker(arg0)
{ _speaker = arg0; global.typer = 5; if (global.darkzone == 1) global.typer = 6; if (global.fighting == 1) global.typer = 4; global.fc = 0; global.fe = 0; if (_speaker == "silent" && global.darkzone == 0) global.typer = 2; if (_speaker == "silent" && global.darkzone == 1) global.typer = 36; if (_speaker == "balloon" || _speaker == "enemy") global.typer = 50; if (_speaker == "sans") { global.typer = 14; global.fc = 6; } if (_speaker == "undyne" || _speaker == "und") { global.typer = 17; global.fc = 9; } if (_speaker == "temmie" || _speaker == "tem") global.typer = 21; if (_speaker == "jevil") global.typer = 35; if (_speaker == "catti") global.fc = 13; if (_speaker == "jockington" || _speaker == "joc") global.fc = 14; if (_speaker == "catty" || _speaker == "caddy") global.fc = 16; if (_speaker == "bratty" || _speaker == "bra") global.fc = 17; if (_speaker == "rouxls" || _speaker == "rou") global.fc = 18; if (_speaker == "burgerpants" || _speaker == "bur") global.fc = 19; if (_speaker == "spamton") { if (global.fighting == 0) global.typer = 66; else global.typer = 68; } if (_speaker == "sneo") global.typer = 67; if (_speaker == "susie" || _speaker == "sus") { global.fc = 1; global.typer = 10; if (global.darkzone == 1) { global.typer = 30; if (global.fighting == 1) global.typer = 47; } } if (_speaker == "ralsei" || _speaker == "ral") { global.fc = 2; global.typer = 31; if (global.fighting == 1) global.typer = 45; if (global.flag[30 ralsei_hat_state] == 1) global.typer = 6; } if (_speaker == "noelle" || _speaker == "noe") { global.fc = 3; if (global.darkzone == 0) global.typer = 12; else global.typer = 56; if (global.fighting == 1) global.typer = 59; } if (_speaker == "toriel" || _speaker == "tor") { global.fc = 4; global.typer = 7; } if (_speaker == "asgore" || _speaker == "asg") { global.fc = 10; global.typer = 18; } if (_speaker == "king" || _speaker == "kin") { global.fc = 20; global.typer = 33; if (global.chapter == 1) { if (global.plot < 235) global.typer = 36; } if (global.fighting == 1) ...
("noelle");
89
        msgsetloc(0, 
Face 2* K-Kris!Delay 11 If the mice hit a wall,Delay 11 they'll come over here...Wait for input
"\\E2* K-Kris^1! If the mice hit a wall^1, they'll come over here.../", "obj_controller_dw_city_mice_slash_Step_0_gml_113_0"
);
90
        msgnextloc(
Face 4* (Try using those blocks to get them into the hole?)Wait for inputClose Message
"\\E4* (Try using those blocks to get them into the hole?)/%", "obj_controller_dw_city_mice_slash_Step_0_gml_114_0"
);
91
        if (scaredAgainCount == 2)
92
        {
93
            msgsetloc(0, 
Face E* K-Kris!!Wait for input
"\\EE* K-Kris!!/", "obj_controller_dw_city_mice_slash_Step_0_gml_117_0"
);
94
            msgnextloc(
Face 8* Gosh,Delay 11 you did that on purpose,Delay 11 didn't you!?Wait for input
"\\E8* Gosh^1, you did that on purpose^1, didn't you!?/", "obj_controller_dw_city_mice_slash_Step_0_gml_118_0"
);
95
            msgnextloc(
Face 3* (It's like when they swapped my eggnog with mayo...)Wait for inputClose Message
"\\E3* (It's like when they swapped my eggnog with mayo...)/%", "obj_controller_dw_city_mice_slash_Step_0_gml_119_0"
);
96
        }
97
        if (scaredAgainCount >= 3)
98
            msgsetloc(0, 
Face 2* ...Wait for inputClose Message
"\\E2* .../%", "obj_controller_dw_city_mice_slash_Step_0_gml_122_0"
);
99
        d = d_make();
100
        with (obj_npc_facing)
101
            dfacing = 3;
102
        scaredAgain++;
103
    }
104
}
105
if (scaredAgain == 2)
106
{
107
    global.interact = 1;
108
    if (!d_ex())
109
    {
110
        with (obj_npc_facing)
111
            dfacing = 0;
112
        global.interact = 0;
113
        scaredAgain++;
114
    }
115
}