Deltarune (Chapter 2) script viewer

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gml_Object_obj_coaster_Draw_0

(view raw script w/o annotations or w/e)
1
if (animate)
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    siner++;
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if (!hurt)
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{
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    if (default_sprite_back != -1)
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        draw_sprite_ext(default_sprite_back, image_index, x + sinerx + coaster_offset_x, y + sinery + coaster_offset_y, 2, 2, 0, c_white, 1);
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    draw_sprite_ext(actor.sprite_index, actor.image_index, x + sinerx + character_offset_x, y + sinery + character_offset_y, 2, 2, 0, c_white, 1);
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    draw_sprite_ext(default_sprite_front, image_index, x + sinerx + coaster_offset_x, y + sinery + coaster_offset_y, 2, 2, 0, c_white, 1);
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}
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else
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{
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    draw_sprite_ext(hurt_sprite_back, image_index, x + coaster_offset_x, y + coaster_offset_y, 2, 2, 0, c_white, 1);
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    draw_sprite_ext(hurt_character_sprite, image_index, x + sinerx + character_offset_x, y + sinery + character_offset_y, 2, 2, 0, c_white, 1);
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    draw_sprite_ext(hurt_sprite_front, image_index, x + coaster_offset_x, y + coaster_offset_y, 2, 2, 0, c_white, 1);
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}