|
1
|
if (animate)
|
|
2
|
siner++;
|
|
3
|
if (!hurt)
|
|
4
|
{
|
|
5
|
if (default_sprite_back != -1)
|
|
6
|
draw_sprite_ext(default_sprite_back, image_index, x + sinerx + coaster_offset_x, y + sinery + coaster_offset_y, 2, 2, 0, c_white, 1);
|
|
7
|
draw_sprite_ext(actor.sprite_index, actor.image_index, x + sinerx + character_offset_x, y + sinery + character_offset_y, 2, 2, 0, c_white, 1);
|
|
8
|
draw_sprite_ext(default_sprite_front, image_index, x + sinerx + coaster_offset_x, y + sinery + coaster_offset_y, 2, 2, 0, c_white, 1);
|
|
9
|
}
|
|
10
|
else
|
|
11
|
{
|
|
12
|
draw_sprite_ext(hurt_sprite_back, image_index, x + coaster_offset_x, y + coaster_offset_y, 2, 2, 0, c_white, 1);
|
|
13
|
draw_sprite_ext(hurt_character_sprite, image_index, x + sinerx + character_offset_x, y + sinery + character_offset_y, 2, 2, 0, c_white, 1);
|
|
14
|
draw_sprite_ext(hurt_sprite_front, image_index, x + coaster_offset_x, y + coaster_offset_y, 2, 2, 0, c_white, 1);
|
|
15
|
}
|