Deltarune (Chapter 2) script viewer

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gml_Object_obj_coaster_Create_0

(view raw script w/o annotations or w/e)
1
type = 0;
2
init = false;
3
con = 0;
4
actor = -1;
5
spam_car = room == room_dw_mansion_b_east;
6
default_sprite_front = spam_car ? spr_sneo_car_front : spr_kris_coaster_front;
7
default_sprite_back = spam_car ? spr_sneo_car_back : spr_kris_coaster_back;
8
hurt_sprite_front = spam_car ? spr_sneo_car_front : spr_kris_coaster_hurt_front;
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hurt_sprite_back = spam_car ? spr_sneo_car_back : spr_kris_coaster_hurt_back;
10
hurt_character_sprite = spr_krisb_hurt;
11
character_sprite = spr_krisr_dark;
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character_offset_x = 0;
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character_offset_y = 0;
14
character_speed = 0.25;
15
image_speed = 1;
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coaster_offset_x = -25;
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coaster_offset_y = 40;
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hurt = false;
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siner = 0;
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stop_siner = 0;
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target_x = 0;
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target_x_end = 0;
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animate = false;
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siner0 = 0;
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siner_add0 = 0;
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siner_amplitude0 = 10;
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siner_direction0 = 0;
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siner_type0 = "sin";
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siner_visual0 = 1;
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sinerx = 0;
31
sinery = 0;
32
battlecoasterx = 0;