| 1 |
var chapter = string(global.chapter); |
| 2 |
var next_chapter = string(global.chapter + 1); |
| 3 |
choice_text[0] = (global.lang == "en") ? stringsetsub("Continue to Chapter ~1", next_chapter) : stringsetsub("Chapter ~1へ進む", next_chapter); |
| 4 |
choice_text[1] = (global.lang == "en") ? stringsetsub("Keep Playing Chapter ~1", chapter) : stringsetsub("このままChapter ~1をプレイ", chapter); |
| 5 |
choice_index = 0; |
| 6 |
confirmed_selection = false; |
| 7 |
text_alpha = 0; |
| 8 |
move_noise = false; |
| 9 |
select_noise = false; |
| 10 |
base_text_ypos = __view_get(e__VW.YView, 0) + 180; |
| 11 |
base_heart_ypos = __view_get(e__VW.YView, 0) + 195; |
| 12 |
ypos_offset = 40; |
| 13 |
init = 0; |
| 14 |
snd_free_all(); |
| 15 |
|
| 16 |
enum e__VW |
| 17 |
{ |
| 18 |
XView, |
| 19 |
YView, |
| 20 |
WView, |
| 21 |
HView, |
| 22 |
Angle, |
| 23 |
HBorder, |
| 24 |
VBorder, |
| 25 |
HSpeed, |
| 26 |
VSpeed, |
| 27 |
Object, |
| 28 |
Visible, |
| 29 |
XPort, |
| 30 |
YPort, |
| 31 |
WPort, |
| 32 |
HPort, |
| 33 |
Camera, |
| 34 |
SurfaceID |
| 35 |
} |